If your custom zombie has more than one mesh or materials, you will need this patch for the shock fx to work properly.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
The Electrocution FX sub shader originally created by Methelina. The sub shader was rewritten in ASE and modified by Emu46.
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Changelogs
Version 1.1.0
Updated the electrocution effect to be closer in color to the vanilla electrocution effect.
Added sliders to allow customizing more parameters.
Version 1.0.0
Initial upload.
Donations
No donations accepted
A shader for you to use for your own zombie mod packs or any other creature entity.
Features:
Fade effect when spawning in. Fade effect when the distance to the entity increases past the view range. Electrocution effect similar to TFP's vanilla zombie's when stunned with the stun baton. Irradiated emission toggle. Customizable parameters. Included custom made electricity textures.
Important note:
You must leave the ELECTRIC_SHOCK check box ticked On/Enabled in order for it to work in the game. You can temporarily disable it to view the textures in the Unity Scene view.
You must use a harmony patch to bypass the vanilla code of only enabling the shock fx on a single material such as with ShockShaderPatch
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