7 Days To Die
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Created by

James O

Uploaded by

rocslayer

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About this mod

In v18 all the attribute skills do nothing but increase the weapon effectiveness of weapon in their class. This is cool but it means they don't help if you have skills or weapons of multiple attribute types. So this mod adds generic effects to each attribute skill.

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Each attribute skill now adds a generic effect for your character



Strength increases melee damage by 25% at lv 10 (not including stun baton)
Strength increases mining harvest by 25% at lv 10
Strength increases carry capacity by 8 at lv 10
Perception increases ranged weapon damage by 25% at lv 10 (not including turrets)
Perception increases ranged weapon max range by 12.5% at lv 10
Perception increases loot lv by 10 at lv 10 
Fortitude increases max health by 25% at lv 10
Fortitude lowers health loss by 12.5% at lv 10
Fortitude increases heat/cold resist by 8 at lv 10
Agility increases max stamina by 25% at lv 10
Agility increases flurry of blows speed by 12.5% at lv 10
Agility increases reload speed by 12.5% at lv 10
Agility increases mobility by 12.5% at lv 10   (overall move speed)
Intellect increases salavage opperation harest speed and yield by 25% at lv 10
Intellect increases intellect weapon damage by 12.5% at lv 10  (stun baton, turrets)
Intellect lowers crafting time by 25% at lv 10




This is a modlet, to install make a folder called "Mods" in your root 7 Days to Die folder.   Then place the unzipped folder containing the mod into it.  And
done.

Steam user 7 days root path
C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\

For further information on installing 7 Days mod refer to the web site with the setup instructions, https://7daystodie.gamepedia.com/Mod_Structure