About this mod
An answer to the question: Why can't I loot that?
But with a more realistic vanilla feel.
- Permissions and credits
- Changelogs
But I found myself modifying each one to fit how I wanted the looting experience to feel, so I figured I'd add to the lootable mod pool of options by making one for myself.
This lootables mod focuses around making things lootable that you would expect to be lootable, such as those stacks of cardboard boxes. Or all the stuff in the trader compounds that can't be looted for whatever reason.
Wherever possible, I used the loot tables already present in vanilla, but some of the things I wanted to loot just didn't have a loot table that really felt like it fit, so for those, I had to make one. The hydroponic stations in Jen's compound are an example.
A limitation I put on what could be looted was if you would normally need a tool to get at the loot. Such as the air conditioners or hospital beds.
I did my best to run around several different games and add to the list everything that I would expect to be lootable, but I am just 1 person, so I am open to any suggestions you may have if you come across something that fits the theme of this lootables mod.
Update 1.1: Fixed the vending machines not keeping their loot when closing them before looting everything.
- Update is compatible with current save.
*** DISCLAIMER ***
It does work on existing saves,
however:
due to the way 7 Days loads and saves chunks, any chunk that has already been loaded on an existing save will not immediately be updated when this mod is installed. You will either have to play with chunk reloading on or use the console command if you want previously visited chunks to update.