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snaketears

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352 comments

  1. krokoziabras
    krokoziabras
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    I have suggestion can you add addon witch you can have 2 rows of attributes or it can be scrollable like rest? I like to play very have moded, and i have all perk/skill mods that exist, so i need more than you default number of columns. I tried to add it my self, but after new version with scrollable skill i do not know how to do it.
    1. snaketears
      snaketears
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      OK, it will be fixed in the next version: horizontal scrolling.
    2. krokoziabras
      krokoziabras
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      thank you :)
    3. BobMehHDR
      BobMehHDR
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      What are some of those perk mods that you have? I Have some of them, but I need more, if you know what I mean.
  2. claydpv
    claydpv
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    I would like to see the specific types of my disease
  3. ViperXie
    ViperXie
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    我是2.0,应该用哪个最新版本号的
  4. fearlesscr
    fearlesscr
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    2025-07-31T15:49:27 26.634 WRN XML patch for "XUi_Common/controls.xml" from mod "CATUI" did not apply: <setattribute xpath="/controls/textfield[@crispness='Never']" name="crispness">OnDesktop</setattribute> (line 3 at pos 3)
  5. XXSB0908
    XXSB0908
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    作者,最新1.0.27改动完mod内windows两个 cols值为15后,进入游戏游戏正常显示,但是0-11格序号正常,后面4个序号为0,且物品放到上面无法使用操作,有时还回直接丢失,鼠标滚轮也无法滚到后四格。
    1. XXSB0908
      XXSB0908
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      好像是我直接在主mod里改的应该不生效,我单下moresolt了。
  6. Pixel448
    Pixel448
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    I've just come across this UI and I love it so much! I think it would be a nice addition to see the damage of the item you are holding in real time (taking perks and attachments into account), could be slapped right next to the item durability at the bottom right.
    1. snaketears
      snaketears
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      • 8 kudos
      Yes, this feature is mainly designed with some weapon durability mods like "Ravenhearst" in mind. It displays durability values in a more intuitive numerical form to help players have a better gaming experience. 😎
    2. Pixel448
      Pixel448
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      By damage I don't mean the durability of the item (Which is awesome to have as well) but I the damage it inflicts to the zombies ect...
    3. snaketears
      snaketears
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      Soga, but it seems displaying weapon damage on the HUD isn't very meaningful. After all, it's not a value that changes frequently, and you can see it just by opening the inventory. 😶
    4. Pixel448
      Pixel448
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      The damage displayed when you look at an item in the inventory isn't effected by the skills. if you get what I mean. so someone with maxed out baton skill will display the same level of damage as someone with no levels in said skill. I just like numbers :D The 'Tism, y'know?
    5. snaketears
      snaketears
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      Oh? That's a good idea. Let me think about how to do it. 🤤
    6. Pixel448
      Pixel448
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      Thank you! :D 
  7. krokoziabras
    krokoziabras
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    Hey, as i understand all skills was removed and do not show in perk tree? is there any way to show skills? I am talking about these skills:
    <skill name="skillPerceptionCombat" parent="attPerception" name_key="skillCombatPerksName" desc_key="skillCombatPerksDesc" icon="ui_game_symbol_marksmanship"><effect_group/></skill>
    <skill name="skillPerceptionGeneral" parent="attPerception" name_key="skillPerceptionGeneralName" icon="ui_game_symbol_stealth"><effect_group/></skill>
    <skill name="skillPerceptionScavenging" parent="attPerception" name_key="skillPerceptionScavengingName" desc_key="skillPerceptionScavengingDesc" icon="ui_game_symbol_hand"><effect_group/></skill>
    <skill name="skillStrengthCombat" parent="attStrength" name_key="skillCombatPerksName" desc_key="skillCombatPerksDesc" icon="ui_game_symbol_marksmanship"><effect_group/></skill>
    <skill name="skillStrengthGeneral" parent="attStrength" name_key="skillStrengthGeneralName" desc_key="skillStrengthGeneralDesc" icon="ui_game_symbol_muscle"><effect_group/></skill>
    <skill name="skillStrengthConstruction" parent="attStrength" name_key="skillStrengthConstructionName" desc_key="skillStrengthConstructionDesc" icon="ui_game_symbol_resource"><effect_group/></skill>
    <skill name="skillFortitudeCombat" parent="attFortitude" name_key="skillCombatPerksName" desc_key="skillCombatPerksDesc" icon="ui_game_symbol_marksmanship"><effect_group/></skill>
    <skill name="skillFortitudeSurvival" parent="attFortitude" name_key="skillFortitudeSurvivalName" desc_key="skillFortitudeSurvivalDesc" icon="ui_game_symbol_survival"><effect_group/></skill>
    <skill name="skillFortitudeRecovery" parent="attFortitude" name_key="skillFortitudeRecoveryName" desc_key="skillFortitudeRecoveryDesc" icon="ui_game_symbol_water"><effect_group/></skill>
    <skill name="skillAgilityCombat" parent="attAgility" name_key="skillCombatPerksName" desc_key="skillCombatPerksDesc" icon="ui_game_symbol_marksmanship"><effect_group/></skill>
    <skill name="skillAgilityAthletics" parent="attAgility" name_key="skillAgilityAthleticsName" desc_key="skillAgilityAthleticsDesc" icon="ui_game_symbol_run"><effect_group/></skill>
    <skill name="skillAgilityStealth" parent="attAgility" name_key="skillAgilityStealthName" desc_key="skillAgilityStealthDesc" icon="ui_game_symbol_stealth2"><effect_group/></skill>
    <skill name="skillIntellectCombat" parent="attIntellect" name_key="skillCombatPerksName" desc_key="skillCombatPerksDesc" icon="ui_game_symbol_marksmanship"><effect_group/></skill>
    <skill name="skillIntellectInfluence" parent="attIntellect" name_key="skillIntellectInfluenceName" desc_key="skillIntellectInfluenceDesc" icon="ui_game_symbol_influence"><effect_group/></skill>
    <skill name="skillIntellectCraftsmanship" parent="attIntellect" name_key="skillIntellectCraftsmanshipName" desc_key="skillIntellectCraftsmanshipDesc" icon="ui_game_symbol_misc_crafting"><effect_group/></skill>

    Also there is no temp indicator, maybe it is possible to have?
    1. snaketears
      snaketears
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      • 8 kudos
      1. The secondary skills are unclickable as they have no physical entity, which slightly conflicts with the current display form. I'll add them back once a better display form is available in the future.
      2. As for temperature, it's a feature with little use in the current version, so it has been temporarily removed.
    2. krokoziabras
      krokoziabras
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      Thank you for answers :)
  8. Hunlight
    Hunlight
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    Hello, amazing ui Cats for the win! can I ask if its possible to make a patch for this mod to work with cat ui ? 
    https://www.nexusmods.com/7daystodie/mods/4158
    1. snaketears
      snaketears
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      Tested it out, and it seems there's no problem. Apparently, there's no need to handle compatibility.
  9. dujinyuan
    dujinyuan
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    咩哈哈哈~~~~大猫真是国人啊,现在说话就不用说英语了....我靠...
  10. Hunlight
    Hunlight
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    Hello, Will be posting a modlet for this mod to change few values (toolbelt value and adding more crafting slots). credits will be given my edits wont work without this mod. If you are against me posting it please contact me on Guppys 7DTD unofficial modding discord.
    1. snaketears
      snaketears
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      OK~👌