Adds many useful changes to the UI that I find are a must while playing vanilla. Like target HP bar and food/water bars showing TRUE values!
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Feel free to make changes and do what you want with this mod. Its just XML, so who cares?
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Added support for HotkeyFor15Toolbelt. Make sure to delete the Config/XUi/windows.xml from that mod as it is a mess and causes problems with my UI.
Version 1.5.6
Added support for Inventory Search Bar. Moves the inventory buttons to the right of the search bar so everything plays nice
Version 1.5.5
Added support for Khaines 60 slot backpack mod.
Version 1.5.4
Updated UI to handle the new locking mechanism in the backpack.
Added border around the locked slot in the backpack and removed the locked icon so its not covering the item.
Version 1.5.3
QuickStack icons in the backpack now show up correctly when having CTVI Slots also installed.
Version 1.5.2
Added compatibility code for CTVI Slots backpack mod. Just moves some icons in the inventory around.
Version 1.5.1
Added green border for items that can be crafted in the crafting UI. (this replaces the text being highlighted in the default UI)
Version 1.5.0
New look to the crafting window. The list is gone, now you can see a lot more of what you can craft at once.
Added 10 slot crafting queue.
Added support for Khaines 12 slot crafting queue. ( his will take priority if you choose to install it. )
Version 1.4.3
Added compatibility with DewtasBetterBackpack. Adjusts the XP bar to make it fit the resized UI.
Adjusted width of entity name for the target window to fit larger entity names. (Thanks @G2D30N for the report!)
Version 1.4.2
Added compatibility with Khaines 15SlotToolbelt. XP bar is adjusted to handle the larger toolbelt
Fixed wraping issue with area popup for longer POI names
Version 1.4.1
Added compatibility with the Quickstack mod. Reverted the color change to the difficulty icons in the area indicator in the upper right corner.
Version 1.4.0
Added DLL to modify the xml variable "statcurrentwithmax" to display the true food/water values instead of a percentage. No math required!
Version 1.3.0
Removed background from compass and the location window
Compass has a "drop shadow" effect to make it pop a bit more.
Fixed and issue with the level indicator wrapinng at higher levels.
Adjusted sorting layer for the food/water bar labels.
Version 1.2.2
Fixed level up tooltip, it now reports the correct amount of skill points available
Version 1.2.1
Fix for sort button not working...
Version 1.2.0
Food and water bars show true values now.
Added color to the icon for books you have already read. Much easier to see now.
Adjusted the icons in the inventory for sorting and quick fill so they are not randomly off to the right side
Changed EXP bar color and added indicator for 25%, 50% and 75%
Skill points show up on all tabs of the skill window now, even the perk and crafting skill tabs.
Added color to the money label in the inventory. (prob will adjust color again at some point but its there)
Quests now show the POI name along with the distance and direction.
Version 1.1.1
Fixed typo in the food and water bars that caused the bars to vanish when hiding the UI.
Version 1.1.0
Adde compass cluster with elevation and temperature. Day/time adjusted for better visibility as well.
Adjusted the size of the target window and added border around the health bar.
Added level indicator to the left of the EXP bar and adjusted the EXP bar a bit.
Version 1.0.1
Added dropshadow to the text in the target window for better visibility and readability.
Adjusted the area indicator window by removing the huge ugly background and making it overal smaller. The skull is slightly less red too, I thought it was too much before. These changes were also to fix the target window from overlapping.
Fixed the naming of the XUi folder so the mod will work on Linux. It was mistakenly named 'XUI' instead of 'XUi'.
Version 1.0
Initial release. food/water, target bar, centered ingameMenu
This is my first mod for 7DTD and I hope you enjoy it! The goal for UI mod is mostly to keep things simple while getting a bit more out of the UI than what is offered by default. I'm still very new to the XML of 7DTD, so some things may be a little off at first, but expect frequent updates as I figure stuff out. If you find any bugs or have any suggestions, leave a comment here or on Github and I'll see what I can do.
This is 99% XML, but there is now a DLL that modifies the xml variable "statcurrentwithmax" to get the true food/water values. If you want to see a percentage, just remove TerasXUIXMLPatch.dll and it should just work.
Harmony Requirement!!:You will need Harmony to use this mod if you want true values for the food/water. Harmony is shipped by default with the 1.0 release so you shouldn't have to do anything. If its not there, verify your game files in steam and it should place the Harmony mod into the Mods folder. I have not tested any other version of Harmony, but it should work with a downloaded version from the Harmony site if you need (needs confirmation)
Compatibility: I try to add compatibility with other mods, so if you find a conflict, let me know. (I only will link to mods on Nexus)
Quickstack. The mod is amazing though and I def recommend it!
Khaines 15SlotToolbelt. The XP bar is extended so it looks good.
Khaines 12 Slot Crafting Queue (my mod also has a 10 slot but you can use his if you want)
CTV Slots backpack mod. Adjusts icons in the backpack to handle the larger backpack.
Inventory Search Bar Search bar for the inventory! Honestly, why isn't this in the base game??
HotkeyFor15Toolbelt : This mod only works with khaines 15 slot toolbelt. I added the labels for the hotkeys directly to my mod, see note as to why: NOTE: Delete the Config/XUi/windows.xml file from HotkeyFor15Toolbelt as their XML does not load correctly and may just cause issues with my UI mod. Only the DLL and the config.txt.default is required from what I can see.
What does TerasXUI offer?
Enables the target window bar to show enemy health and name. (The look of this is still being worked on)
Food and Water bar with true values as you see them in the stat window. (Remove the TerasXUIXMLPatch.dll if you want to see a percentage instead)
Centers the in game menu (esc menu while in game). By default its shoved in the top left corner and I just hate that.
Makes the EXP bar a bit larger so its easier to see, with indicators at 25%, 50%, 75%
Adds a level indicator next to the EXP bar.
Removes the background and adjusts the size of the popup when entering new areas. The skull is also slightly duller as I felt the red was too harsh.
Added a elevation and temperature under the compass cluster. Day/Time have been moved as well to make everything more legible.
Color indicator for books you have already read, way easier to see now when looting.
Quest text from traders shows the POI name as well as the direction and distance.
Skills points show on all tabs of the skill window, even the perk and crafting skill tab.
Removed background from Compass and location window.
Updated crafting UI for better visibility and less scrolling.
10 slot crafting queue. Could make this larger if people really want but 10 is just fine for me.
Added border around locked inventory slots and removed the locked icon for better visibility.
Does it work on servers?
Yes! Just make sure you have the latest version. (all versions after 1.0.1 should work)
Also note, if you want to see the true food/water values EVERYONE on the server needs to have the mod installed as well, otherwise they will see the percentage. The mod will work regardless.
Does it work with mod XYZ?
It should work fine but note that if you use another UI mod there may be conflicts as this mod touches various HUD elements. Let me know if you find a conflict and if its reasonable and possible I might be able to make this work with the mod (no promises though)
Known Issues:
The food and water bars stay visible when you die, not a big deal really but its def out of place. If anyone knows how to fix that, I would love to hear from you.
If you hide your UI, F6, the entering area popup stops working. The indicator in the upper right corner still works, but you no longer get the popup. Still trying to figure this one out.