Hello, sorry but I won't be adding anything to the mod due to lack of time. I might update it for A20 if they don't add any new ammo, otherwise I will probably leave it as A19 only. Maybe I will update just the All Categories bundle.
However, you can change the Valmars mod file if you want to craft more ammo, it is not very difficult.
In the Valmars mod folder there is a subfolder called Config. Open it and find the file recipes.xml. Open the file in your favorite text editor (e.g. Notepad) and change the count="1" property in every recipe you wish to change. Do not change the ingredient count.
Your mod doesn't work for me at all. I tried the basic bundle, I tried the other bundles for x5 and x10. I have tried each attempt on a fresh world, with my other mods and without them as well. I am running a19 too. I can craft ammo in normal amounts, I just don't get any extra ammo. 1 craft creates 1 bullet.
Hi, sorry, I was not notified about your post. Are you still having trouble? I do not have time to test every version but I have just tested the All categories bundle 3x and it is working fine for me, see screenshot below. The other options work in the same way so they should work as well.
I can only think of two reasons why the mod would not work: 1. other mod interfering with this one, 2. mod is not installed correctly. Please make sure you have placed the mod folder in the correct location and that you do not have duplicate folder (e.g. \Mods\CraftMoreAmmoAll3x\CraftMoreAmmoAll3x\).
A19 added new junk turret ammo (shell and AP) and renamed old junk turret ammo. Therefore the following packages had to be updated: Default bundle, All categories bundle (all options), Basic category (all options) and Advanced category (all options). Primitive, Special and Thrown categories did not require an update.
15 comments
I'll see what I can do about the split categories.
Reuploaded as .zip.
However, you can change the Valmars mod file if you want to craft more ammo, it is not very difficult.
In the Valmars mod folder there is a subfolder called Config. Open it and find the file recipes.xml. Open the file in your favorite text editor (e.g. Notepad) and change the count="1" property in every recipe you wish to change. Do not change the ingredient count.
Here is an example for hollow tip recipe:
Original (1 hollow tip per craft):
<recipe name="HollowTip" count="1" craft_area="workbench" tags="learnable,workbenchCrafting" >
<ingredient name="unit_lead" count="1"/>
<ingredient name="unit_clay" count="1"/>
</recipe>
Changed (3 hollow tips per craft):
<recipe name="HollowTip" count="3" craft_area="workbench" tags="learnable,workbenchCrafting" >
<ingredient name="unit_lead" count="1"/>
<ingredient name="unit_clay" count="1"/>
</recipe>
Save the file and you are done. Good luck.
I can only think of two reasons why the mod would not work: 1. other mod interfering with this one, 2. mod is not installed correctly. Please make sure you have placed the mod folder in the correct location and that you do not have duplicate folder (e.g. \Mods\CraftMoreAmmoAll3x\CraftMoreAmmoAll3x\).
A19 added new junk turret ammo (shell and AP) and renamed old junk turret ammo. Therefore the following packages had to be updated: Default bundle, All categories bundle (all options), Basic category (all options) and Advanced category (all options). Primitive, Special and Thrown categories did not require an update.
I have tried loading the game with all 25 files at once just to test it and no error message, mod works.