About this mod
Solar plus adds quality of life advancement in solar power so you dont have to farm from trader to trader for solar cells...
This mod requires the DA Core mod, it will be in the requirements tab.
- Requirements
- Permissions and credits
- Donations
This Mod Was created by Dewta and Ace!
This mod requires the DA Core mod, it will be in the requirements tab.
This Mod Will add Solar banks to crafting, a magazine skill to craft solar cells and banks (200 for balancing), solar cells should cost 1000 forged steel and 100 electrical parts for level 1, then 2000, 200, all the way up to 7k and 700. This aims to keep it difficult to get solar cells, but without having to farm traders for days... Hope you all enjoy
UPDATE 1.39:
-- added magazines to bookshelves and book crates
Things this mod **will** change:
- Added Solar banks to workbench crafting via magazine skill (Greener Living Magazine).
- Added solar cells to crafting (via Magiazine skill).
- Magazine skill unlocks solar cells level 1-6 at magazine level 100, 120, 140, 160, 180, and 200.
- Solar banks Unlock at Magazine Skill 50.
- adds a skill tab for Solar Plus and the skill "Greener Living" which increases magazine chance.
- Magazines are ONLY lootable via zombie lootbags, this helps make them harder to come by.
Things this mod will **NOT** change:
- Solar cell trader rates
- Solar cell efficiency
- solar bank assets
Delevopment
Alt link: https://modsfire.com/In6A2EyvdEYd0RH
Our team is working really hard on making these mods bug free and fun, and yes, we do plan on updating to A22 if it came to it. As for previous Alphas, unfortunately we do not have any plans on making variants of our mods to work with older game versions.
Development/UI Design - Dewta
Development/Graphical/UI Design - Ace
If you need any support for any of our mods, my discord(Dewtas) server is open to anyone who is respectful! https://discord.gg/mYzNKc8e3z