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Changelogs
Version 1.2
Added compatibility for update 1.0
Version 1.1
Fixed debuff now doesn't get applied to the player anymore. Fixed burning duration, now it works as intended with and without the almanac perk book.
First of all, a massive thanks has to go to @BFT2020 who gave me a few tips on how to fix my code, without them i would have never managed to complete this mod.
This mod significally improves molotovs as well as flaming arrows/bolts to make them more reliable for late game stages, especially on higher difficulty!
List of changes: Their total damage over time is now roughly 120% higher Their duration got also increased! Molotovs went from 16 to 20 seconds (25 seconds with the fireman perkbook) Arrows/Darts went from 14 to 16 seconds (21 seconds with the fireman perkbook) Additionally, setting a zombie on fire, now slows it down for the entire duration!
P.S: i lowered the damage against blocks of all explosives that are supposed to be used against zombies, the value is set to 0 but the minimum damage will always be 1, can't do anything about it. Note: the visual stats of the items are still vanilla! I couldn't be arsed enough to change them, maybe in the future though. Also, the slow works only against zombies! The increased damage and duration will also affect players.
I hope you enjoy letting out your inner pyromaniac in the zombie apocalypse!
server side only should be EAC friendly. I am also not taking responsibility for eventual conflicts, this mod includes a buffs.xml file that improves molotovs and flaming arrows/darts, so you got warned!