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Changelogs
Version 1.0.1.
Basins no longer require sunlight to function.
Version 1.0.1
Fix vertical basins not being able to grow mushrooms and grass.
Adds craftable hydroponics players that allow the player to grow crops in a compact manner.
Water - Hydroponics basins will consume water from directly below them in order to grow crops. Each "block" of water provides 1000 water to the basin. Plants will consume this water as they grow.
Battery - Hydroponics basins require a battery to be placed into the battery slot. The quality of the battery does not matter. The battery charge will slowly be consumed as crops are produced.
Seeds - Hydroponics basins require a seed be placed in the seed slot in order to function. This seed is not consumed and is therefore infinite. Only one seed can be used in a basin at a time. - Current supported crops: - Potato, corn, super corn, blueberry, goldenrod, chrysanthemum, cotton, aloe, hops, mushroom, and grass. - Additional crops (such as those from mods), can be added by editing the mod's xml files.
Fertilizer - Fertilizer is a craftable resource that will increase the yield from the hydroponics basins. Fertilizer is not required for functionality. By default, fertilizer will double the output from the basin.
Grow Lights - Grow lights will decrease the time it takes for the basins to produce output.
I don't expect this (my mods will always be free), but if you really want to support my mod development. You can do so here https://www.patreon.com/IDontCare15