7 Days To Die

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Josefpatch

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josefpatch

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About this mod

Adds new melee weapons to the game. This mod does need to be on the Server/Host PC and all Client computers to properly work for Multiplayer.

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For A21.1, I will be releasing my mod in sections to allow people to pick and choose which weapon sets they want to add to their game.  

All items are loot-able and craft-able. 
For Progression, my mods utilize the new A21 learn by reading and all of my mods will be unlocked along with the normal melee weapons in Vanilla 7DTD.
Special thanks to RaDee for the updated renders of the weapon assets. 

All weapons come with a max of 5 Mod slots @ Tier six

Perk Distribution: 
Axes - Miner69
Hammers/Maces(Light) - PummelPete
Hammers/Maces(Heavy) -  Skullcrushers
Hatchets, Knives, Swords - DeepCuts
Spears - JavelinMaster
Scifi - Electrocutioner & Secondary Perk goes with above

Currently Available: 

Weapons of Some Destruction - Essentials
Crowbar - Bonus damage against doors / safes
Katana
Spear

Weapons of Some Destruction - Medievil
Medievil Spear 
Halberd
Battle Axe
Battle Hammer
Claymore
Hatchet
Dane
Gate Crasher
War Mace
Crown Splitter
War Hammer
Mace

Weapons of Some Destruction - Tactical
Tactical Knife
Tactical Machete
Tactical Hatchet
Tactical Axe
Tactical Katana
Tactical Sword

Weapons of Some Destruction - Sci-Fi (All use Electrocutioner perk as their main; some stats use secondary perks)
D.R.P.A. Weapons Parts
D.R.P.A. Axe
D.R.P.A. Claymore
D.R.P.A. Katana
D.R.P.A. Morningstar
D.R.P.A. Gladius
D.R.P.A. Spear
D.R.P.A. SledgeHammer