7 Days To Die

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Created by

JustAlter

Uploaded by

JustAlterr

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Safe to use

About this mod

Add custom playable models to the game. Second version of the mod, adds new features and some ways to improve performance.

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Permissions and credits
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VRoid Mod v2.3

Add custom player models to the game.

MULTIPLAYER DOWNLOAD SEEMS TO BE FIXED IN 2.3.6





Instructions

  • Copy the [VRoid Mod] folder inside the [Mods] folder in your 7 Days to Die installation folder.
  • Copy any converted avatar into the [Avatars] folder inside the mod folder.
  • Requires installation on both the server and the client.
  • Requires EAC off.
  • Conversion tutorial: Video (Requires Unity 2021.3.19)



Features

First Person Arms
  • Press [Left Alt] to toggle first/third person mode. The [FP Arms] setting will determine how first person mode looks.
  • [FP Arms On] will show your avatar's arms and legs in first person mode. The eye height will also match your avatar's.
  • [FP Arms Off] will look like the vanilla arms with no height adjustment.

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Helmets
If your avatar supports it, the [Helmets] setting will change how helmets look.
  • [Helmet Off] will hide the helmets.
  • [Helmet w/o Hair] will hide the Hair mesh and display the helmet.
  • [Helmet w/ Hair] will display both the helmet and the hair.

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Spring Bones 
If your avatar supports them, the [Spring Bones] setting will toggle spring bones.
  • [Spring Bones On] will load spring bones when you change models.
  • [Spring Bones Off] will disable spring bones. It might improve performance.
  • This toggle requires a game restart to work correctly.

Preview:
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Shaders 
The [Shaders] setting will toggle between 3 shader modes.
  • [RealToon] shader has the best lighting for anime looking models, but might decrease performance.
  • [RealToon Self-Lit] is the same as the previous one, but removes emission maps and adds a base emission that makes models look a little brigther in dark environments.
  • [Custom Shader] will use the shader bundled with your model. On VRoid models, the custom shader might improve performance.

    Preview:
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    Aiming
    The [FP Aiming] setting will change how aiming works.
  • [FP Aiming On] will temporally change to first person when aiming a weapon.
  • [FP Aiming Off] will keep the camera in third person while aiming.

    Preview:
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    Gestures and Dances

    Holding [Inventory] will give you access to 2 new options [Gestures] and [Dances]. Hover on them to open an animation menu.
  • Dances will change the camera to third person and will focus on your model for the duration of the animation.
  • Both animations will stop if you press [Inventory] again.

    Preview:
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    Party Avatars
  • The party area now will show the player's avatar.
  • Players not using an avatar will display a dummy picture.

    Preview:
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    Credits:

    Motions
    - Roll n' Rock: PUBG Studios / JohnyL
    - The Magic Bomb: PUBG Studios / JohnyL
    - 2 Phut Hon: PUBG Studios / JohnyL
    - Samsara: PUBG Studios / JohnyL
    - See Tinh: PUBG Studios / JohnyL
    - Halloween Beast: PUBG Studios / JohnyL
    - I'm Your Treasure Box: @not_be_shiro' https://www.youtube.com/watch?v=2T9qmTq_Gnw
    - California Gurls: IllFonic

    UniVRM: https://github.com/vrm-c/UniVRM