7 Days To Die

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Drconfused

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drconfused1

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About this mod

This is the merge of all my mods in one package. This will become my main focus on updating and tweaking.

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Changelogs
NOT COMPATIBLE WITH A18

Welcome to the way Drconfused likes to play!
This is the merging of all my mods into one package. No need to have any of my other mods, it's all included. I am unsure how well it works with existing save games that used my other mods, if you test it out and it breaks or not leave a comment letting us know!

See the very bottom for a list of the mods that this plays well with.

**CAUTION
- the quest Zombie Killer 100 is unclickable in the quest menu and will currently crash your game if clicked, avoid this until further notice that the issue has been tracked and resolved, the quest works as intended and you will gain a quest chit(token) every 100 zombie kills and be able to craft your trader reward package.

As of version 0.02 quests that were creating an Argument out of range error should now be resolved with the changed loot system, it seems there is a limit on quest rewards and going over that limit can create the mentioned error, by moving to the loot box system for the Golden Realm this should be addressed.

RECOMMENDATION use mr.devolvers localization loader HERE
before doing the localization loader validate your steam files 

1.Open Steam, game library
2. right click on 7 days to die and click on properties
3. go to the Local Files tab
4. click on verify integirty of game files
5. after it updates than use mr.devolvers localization loader and you wont have to run any of the localizations that are in RussianDoods, Devrixs, Mayic/Jayic, or my mods, or anyone else that is using the Russiandood .bat that we all have been using.


Quest lines
1. BaseConstructor
Quests that require you to get particular blocks and place them and follow an upgrade path. Don't get ahead of yourself with upgrading everything at once and follow the linear upgrade path. Helps unlock better tools early in the game.
2. MaterialTrader
Starts after finishing the BaseConstructor1 quest. This allows you to make a work order that you cash in as a quest reweard if you have the right items in your inventory to trade for the work order you craft in your recipes. So far we have the ability to obtain:
Cobblestone
Cement
Forged Iron
Forged Steel
Flagstone Block
Rebar Frames
Scrap Iron Frames
Poured Concrete

You just need the ingredients it normally takes to craft these objects. Every quest gives you 100 dukes and 100 exp, helps a lot early in game.
3. SecondBase
Building outposts

4. Zombie Kill Quest Token
*see below under Quests
Blocks
1. Steel Block now upgrades to Stainless Steel Block
2. Barbed Wire Sheet now has a single upgrade to Barbed Wire Sheet 01 that has 500 damage and downgrades to Barbed wire.
3. Wood Bars upgrade all the way to Steel bars
4. Wood Dowel Bars upgrade all the way to Steel loot bars - these bars you can loot through the edges. 
5. Crushed Cars added
repair value 
allow all rotations
6. Oil and Gas extractor.
-Control Panel block that changes into a gas pump when its ready to be looted. Loot it and it changes back to the control panel
-Loot possibilities in the Extractor =
-Gascan
-Oil Shale
-Oil
-Terrain Blocks:
-Oil Deposit
-Oil and Sand
-asphalt
-
-Paraffin wax
-Tar
7. Battery Power Sources
-Enhanced Battery Bank 1
Maxpower increased by 25%
OutputPerStack increased to X from X
-Mini Battery Bank
equips batteries for an early game power option to kick start your science career!
-Level 1 science unlocks recipe
8. Generator Power Sources
-Generator Bank Max Fuel 1 = increase max fuel
-Generator Bank Max Fuel 2 = increased max fuel = 
-Recipe added for the small engine unlocks at engineering level 3

9. Solar Power Sources
-Mini Solar Bank - a 1,1,1 block!
-Solarbank recipe
-Enhanced Solarbank

Buffs

1. Near death buff is reduced to only last 5 minutes (300 seconds)

Items
1. SkillBook
Only skills that are fundamentally learnable through study are added as skillbooks.
place the skill book into the tool bar to use.
2. Auger and Chainsaw additions
Adds extra tier slots to these items so they max out at 8 mod slots at tier 6.
Adds mod items to the game that are specific to the auger and chainsaw.
-modEngineTurbo1 = 10% increase in speed
-modEngineTurbo2 = 25% increase in speed
-modEngineTurbo3 = 50% increase in speed

-modGasTank1 = 25% increase in gas tank size
-modGasTank2 = 50% increase in gas tank size
-modGasTank3 = 100% increase in gas tank size

-modReserveGasTank1 = 25% increase in gas tank size
-modReserveGasTank2 = 50% increase in gas tank size
-modReserveGasTank3 = 100% increase in gas tank size

-modMotorToolExtension1 = 10% increase in range
-modMotorToolExtension2 = 25% increase in range
-modMotorToolExtension3 = 50% increase in range

-modDiamondTip1 = 10% increased block damage but -100% damage to wood
-modDiamondTip2 = 25% increased block damage but -100% damage to wood
-modDIamondTip3 = 50% increased block damage but -100% damage to wood

-modMotorToolSilencer = makes it so you can now mine and chop in peace. 

-modChainsawTemperedFrame1 = 
25% increase in degradation max and lower degradation per use
-modChainsawTemperedFrame2 = 
50% increase in degradation max and lower degradation per use
-modChainsawTemperedFrame3 = 
75% increase in degradation max and lower degradation per use
3. Nailgun can be upgraded to the Quicker Fixer Upper. 
requires schematic and engineering level 5

4. Impact Wrench added in with permission from Elucidus.

5. Mayics Drill added in with permission from Mayic.

6. Batteries
-Junk batteries
pile of dead batteries
-battery_small_single
-Recipe added for car battery
-Level 2 science unlocks recipe

7. Solar Cells
Mini solar cells - for the mini solar bank
Solar cell recipe.
Super durable solar cell - for the Enhanced solarbank
8. Purified Silicone
Recipe requirement for Solar cells

9. Auto Turrets
Auto Turret system that allows you to change what it's ammo type is at the workbench.
Adds in a turret system that unlocks at Engineering level 5 that allows the player to use a calibration tool at a workbench to outfit the autoturret to handle all the different ammo types including arrows, bolts, other bullet types, snowballs, and stone.
autoTurret_Arrow_Stone
autoTurret_Arrow_Iron
autoTurret_Arrow_Steel
autoTurret_Bolt_Stone
autoTurret_Bolt_Iron
autoTurret_Bolt_Steel
autoTurret_Steel_44mag
autoTurret_Steel_9mm
autoTurret_Steel_762mm
autoTurret_44Mag
autoTurret_762mm
autoTurret_Dart
autoTurret_SnowBall
autoTurret_Stone
Recipes for the turret change so that a generic turret costs less than the functioning turret, the generic turret can be changed into any of the turret types if the engineering is achieved.

The trader can end up having any of the turret types in the secret stash.

10. Canned Food
All canned food can be cooked at campfire with grill to remove food poison chance, except pears, just cause.

11. Burning barrel now has the molotov buff when it is walked on or pressed against.

12. Ladders movement speed is increased.

13. Medical Bandage icon is redone to be easier to find in the inventory at a cursory glance rather than just camoflauging into all the other items.

14.

Progression
1. increased max level to 999
2. removes gating of perks and skills
3. Motherlode is more effective

Recipes
1. Paraffin Wax Candle
2. Torch (tar,cloth,wood)
3. DuctTape (tar,cloth)
4. Tar (asphalt at the chemistry station)
5. Beakers now have a recipe and can be crafted at the Forge.

Loot
1. Adds lootgroups:
questSkillBook
questConstructionBlocks
questConstructionMaterials
questConstructionExtras

2. Loot from zombies is now 100% of the time, every zombie kill drops a bag.

3. Loot bags have a longer timestay (15 minutes / 900 seconds)

4. Loot boxes are now reward items in the quest lines and contain random items from the above 
Constuction Loot Box
Combat Loot Box
Drs Reward Loot Box

Vehicles
1. Quad added in with permission from Manux.
Quest reward for completing Base Constructor 3

UI changes
1. Slot amounts change for;
1.1 Crafting qeue (10 max)
1.2 Forge input (3 max)
1.3 Items mod slot allowed amount (10 max)




MODS I use with this mod;
Backpack
Bdubs Vehicles
DCM_Liquid_Cars
Devrix_ToolXP
DrsRETIRED
Drs_GoldenRealm
FarmLife2Mod
Firearms2
GrassCutter
GuppyMobilesModlet-NonSDX
GuppysBloodMoonTrickle
GuppysCopAcid
HealthHalos
HelmetCam
JaxTeller718_BiggerWanderingHordes
JaxTeller718_EggsInFridges
JaxTeller718_FasterVehicles
JaxTeller718_MoreBones
JaxTeller718_WorkingMicrowaves
JunkItems
KHLogSpikes
lays_bonfire
LightSabres
LootableObjects_Stallionsden
M84
Magbow
Melee
MoreDyes
n4bb12_EngineQuality
n4bb12_HarvestChemistryStation
n4bb12_HarvestNuggets
Realistic_Hunting_Harvests
RELXIX_Adapted_UIMENU_MoreLandClaimSizeOptions
RELXIX_Quests_TraderAdvertisements
RELXIX_RWG_MoreTraders
RELXIX_UIMENU_DropOnDeathNothing
RELXIX_UIMENU_LandClaimCountSettings
RELXIX_UIMENU_More24HourLengthOptions
RELXIX_UIMENU_MoreDayLightLengthOptions
RELXIX_UIMENU_MoreLandClaimSizeOptions
RELXIX_UIMENU_MoreLootAbundanceOptions
RELXIX_UI_CompassCenterHighlight
RELXIX_UI_CompassStats
RELXIX_UI_MenuStats
RELXIX_UI_MenuTime
RELXIX_UI_PlayerStats
RELXIX_UI_Tweaks
RELXIX_UI_ZDP2_ZombieKillsDeaths
RussianDoodDV
RussianDoodISS
SleepBuff
Sol_BladeTrapUpgrades
Sol_WildCropHarvestBonus
StallionsdensPallets
Stallionsdens_Mining_Machine_and_Rain_Catcher
Stallionsdens_Store_Shelves_Mod
Stallionsdens_Supply_Crates_Mod
SteelGarageDoorMod
Survivors Katana
TazasGrave_AcidFromBattery
TazasGrave_Brass2CasinoCoins
Terrain Based Movement Speed
UntamedWolf_JunctionBox
VPlus-BlocksSelfupgrading
VPlus-Steelframes
Wolfgang_betterBrace
Wolfgang_surfaceOil
Wolfgang_traderMorning
Xajar_FlagstoneFrames
Xajar_TraderDailyRestock
Xajar_WaterRefill
zQuality Effectiveness Bonuses