7 Days To Die
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Ginzing

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ginzing

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About this mod

This save game is an SP Survival game in Navezgane with an empty base platform over a pit that goes all the way to the bedrock. It is difficult to attack and easy to defend. The save game is still on Day 1 at 7am and has no cheated items or loot. Build your base on the platform as you like it. Alpha 17.3.

Permissions and credits
This save game is built in version Alpha 17.3. I recommend turning auto updates off to preserve your save game. No one wants to lose their hard work suddenly.

Overview

I built this base in Navezgane as a template for future bases so I don't have to re-build it again later. Since it took so long to make (roughly 19 hours), I thought I'd share it for others to enjoy. It's 71x71 around the bedrock deep pit. The platform has drawbridges, a ladder down into the pit, and vault doors for mining veins. The pit makes an excellent arena for killing zombies. The game time is Day 1 7am.

Zombies only take 33% fall damage now, so even a bedrock deep pit will not kill them. However in testing most zombies stay in the pit when they fall in with the current design. Sometimes they cluster around the base of the ladder into the pit, and sometimes they will even climb the ladder into the shed on top of the ladder shaft. All in all the pit makes it easy to deal with hordes.

There's a single block/pedestal in the centre of the platform (on top of the ladder shed) so you can plop your Land Claim Block and prevent spawnage all over your base and the pit.

There's a chest by the ladder shed in the centre with all the loot I scavenged during The Pit's construction.

Game Settings

The game's settings were modded to make construction and mining easier, as well as some of the settings I prefer for my casual play style. I strongly recommend reviewing the settings before you launch the game to make sure they are set to your preferences. One key one you'll likely want to change is the Block Damage/Durability setting, and maybe the Cheats On which I forgot to turn off again.

Base Location

You can find the platform at 845N 706E. It's located in the forest biome, in the middle of the large cornfield farm, and is beside a river.

Installation

Steam Players on Windows
Copy the archive contents to C:\Users\<windows username>\AppData\Roaming\7DaysToDie\Saves\Navezgane\

You could type %appdata% in the address bar and navigate from there.

Non-Steam Players
Copy the archive contents to <game folder>\Data\Worlds\Navezgane\
*** Would someone confirm this is correct please? Cheers!

How To Change Characters

Unconfirmed this still works in Alpha 17.

I did some testing, and it's easy to switch the playable character to one of your choosing. You could also do this to load a character you've built in another save game, and the character will also keep all inventory and belt items. You could even do this to copy a character into a multiplayer game assuming you have access to the hosting machine.

  • First, make a backup of your save game, just in case.
  • Choose the profile you want to use and create a new temporary game.
  • Exit the new game and a save will be made.
  • Navigate to the folder containing the new game, then copy the Player folder and players.xml file to the save game where you want a new character.
  • Load up the save game you've modified and presto, you've got a character of your own to play with.


Important: Wherever the character is location-wise in the game you copy them from is where they will appear in the game you copy them to. So don't copy a character in the middle of a player-built base, underground, etc. Move the character first. Might be advisable to make sure they are standing still as well, and not falling etc.

Notes

  • To use this map in a multiplayer game, follow these quick instructions. Notepad++ for the win.
  • No mods were used for this game.
  • You'll see random stone/dirt blocks here and there in the area from the rockets I used to blast the rock.

Troubleshooting


If anyone has difficulty getting the save game to work, please let me know in the comments with as much detail about any errors etc as you can. I'll do my best to help get it working for you.

Change Log

- Pit ladder rework: torches in the shaft, widening of shaft, room at base expanded for killing zombies
- Pit is now fully lit by torches
- Railing around platform perimeter has been raised for extra protection. Towers for shooting were also built around the perimeter
- Dirt mound on south perimeter was flattened
- Perimeter of pit lit up by torches