Quest series that rewards generic zombie kills after an X amount
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Changelogs
Version 0.05
unconfirmed resolving of the crash when clicking on the quest in the quest log. Can someone playing a17 confirm?
Version 0.04
Juggled the loot tables. It was causing an error which now should be fixed.
Version 0.03
turns the quest line into an auto repeating quest after every 100 kills.
@ 100 zombie kills item is recieved that can be used to craft a package that activates a turn in quest at the trader. the higher grade package the better items.
Version 0.01
quest line for generic zombie kills.
recipe to create quest line
***CAUTION this may not play well with savegames that used the older version and could potentially result in character resets. I only tested on a new game. If anyone tests this and it doesn't negatively affect the save game please let me know!
Due to the limitations of kill counting in the quest.xml I have redone the system.
After every 100 zombie kills you are rewarded a Quest token (Quest_Chit in the xml). In the recipes you can craft a reward quest that requires specific amounts of Quest Tokens, the higher grade reward quests give better rewards.