7 Days To Die

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EpicSpire

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EpicSpire001

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About this mod

Increases some of the Quality/Tier modslots.

Permissions and credits
Thanks to Dragonchampion1 [and Bdubs for his input] for his suggestion and input on the spread of slots.


This takes the idea of my Quality ModSlot boost but makes it more in line with the way The Fun Pimps want the new system to be according to Alpha 21. Instead of maxing out at 4 mod slots for a quality 6 Tier 3 item, this will make quality 6 Tier 3 item have 6 modSlots.

Tier 0 = Q1 =1, Q2 =1, Q3 =2, Q4 =2, Q5 =2, Q6 =3 ModSlots
Tier 3 = Q1 =2Q2 =2Q3 =3Q4 =3Q5 =3Q6 =4 ModSlots
Tier 2 = Q1 =3Q2 =3Q3 =4Q4 =4Q5 =4Q6 =5 ModSlots
Tier 3 = Q1 =4Q2 =4Q3 =5Q4 =5Q5 =5Q6 =6 ModSlots


The Mod Should work with any tool, weapon, and armor added by any other xml modlet (overhauls like Darkness Falls may have issues). 

Will not work with already acquired items. if added to an existing Game, new items found SHOULD work just fine. You can cheat in and replace old items with new ones if you don't want to start a new game (new game recommended though cause i hate the cheat menu).

Adding an A or a Z to the beginning of the mod name may help if load order becomes an issue

If you'd like to support me and like to read fantasy/dark fantasy, check out my debut novel "Sedivore: Dawn of Ryn"

Check out my other A21 mods here below:

A21 PainKiller Recipe: Adds a Pain Killer Recipe at medical crafting issue 18  
A21 Quick Start: Removes all but the bedroll crafting from the starter quest.
A21 Trader Tier Reward System: Adds skill points to the trader Tier quest completion event. Three different progression speeds available
A21 Pack Mule and 91s Backpack: Makes Pack Mule and the pocket mods even more useful and increases backpack to 91 slots
A21 Better Farming: Reduce crop cost for seed recipes based on skill level of Living off the Land
A21 Back Pack 66 Slots :Expands Backpack to 66 slots. [Pack Mule and Armor/clothing pocket mods required to unlock all slots.

More coming soon