7 Days To Die
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About this mod

Removes most of the starter quest except for the bedroll. Still rewards the player with the 4 Skill Points.

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Update: replaced previous version with a zip file containing a subfolder and not just the mod files. 

The Long 8 tier quest chain of tedious gathering and crafting before the game gives you the location of the trader has been removed. 
Great for streamers/YouTubers and anyone else that will be restarting multiple times while we go through these unstable updates

The only thing you need to do is craft the bedroll and place it, then the rest of the quest chain is skipped and you get your 4 skill points and move on to the white River Trader quest. UPDATE: Now a stone Axe version is available, make the stone axe and not a bedroll. Since every needs the axe anyways

Not much else to explain.

Tested: Server Side only. (Only the hosting party needs this Mod Installed)

If you'd like to support me and like to read fantasy/dark fantasy, check out my debut novel  "Sedivore: Dawn of Ryn"

Check out my other Mods:

A21 PainKiller Recipe: Adds a Pain Killer Recipe at medical crafting issue 18  
A21 Trader Tier Reward System: Adds skill points to the trader Tier quest completion event. Three different progression speeds available
Quality ModSlot Boost: The number of ModSlots that an item has is now equal to it's quality
A21 Better Balanced ModSlot Boost: Increases modSlots while also maintaining intended balance of tier/Quality
A21 Pack Mule and 91s Backpack: Makes Pack Mule and the pocket mods even more useful and increases backpack to 91 slots
A21 Better Farming: Reduce crop cost for seed recipes based on skill level of Living off the Land
A21 Back Pack 66 Slots :Expands Backpack to 66 slots. [Pack Mule and Armor/clothing pocket mods required to unlock all slots.

More coming soon