This xml edit removes all trees, long grass, rocks, flowers, nests and other "decorations" for every biome. This will stop "decoration" from spawning in when the map first initializes.
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Thanks Fun Pimps for your awesome game!
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This xml edit removes all trees, long grass, rocks, flowers, nests and other "decorations" for every biome. This is used if you prefer to use the World Editor to add lots of POIs to your map but don't like having to "clear" the area each time you want to add a POI. This will stop "decoration" from spawning in when the map first initializes. So after it was generated but during the first time it is launched.
So what you do is have 2 copies of a map before they have been "loaded in". (Once they load in will determine the placement of decorations) You than load into the "no decorations" copy of the map and add/remove/change your POIs. This will modify your POIs in prefab file in your world folder. You than copy over the prefab file to the map you wish to load in that will have all the trees, etc.