7 Days To Die
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Created by

Kai Sassmannshausen

Uploaded by

Sadokath

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About this mod

Give your current ingame position a name (called "teleport destination") and teleport back to it. A teleport destination can be private (only you can see and use it) or global (everyone on the server can see and use it). The usage of the teleport command can be limited (default once every 15 minutes).

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The mod is written in C# and depends on allocs server fixes.

I wrote it for me and my friends. we used several server managers and liked the teleport features. but missed the feature of having also global teleport destinations. Like a friend found a cool spot miles and miles away defines a teleport destination and the others could teleport to it.
We used it with a 30 minutes delay. So it was no bunny hopping. And could only be used once every 30 minutes.
But i published it with a default of 15 minutes. You have an xml file to set it to whatever you like.


Source
I published the source on github: https://github.com/Mink80/Minks7days...TeleportSystem


Requirements
Allocs Allocs_CommonFunc mod (7dtd-server-fixes.dll) is needed. Ether all 3 of allocs Mods or just the "Allocs_CommonFunc" one is fine. You can get them here: https://7dtd.illy.bz/wiki/Server%20fixes

The Mod is written for the 7dtd dedicated server version A17(.x)


How to install:
Just download the file Minks_TeleportSystem.zip. And place the unzipped folder in your Mods folder.


How to use it:
Open the game console (F1) and use the following commands:

For users
(min PermissionLevel 1000)

* ListTeleportDestinations (short: ld)
* AddTeleportDestination (short: atd, at)
* TeleportToDestination (short: t)
* ShowTeleportDelay (short d)
* DelTeleportDestination


For admins
(PermissionLevel 0)

* ListAllTeleportDestinations - Lists all global and private teleport destinations
* ShowLastTeleports - Shows a table with the last teleport usage of all players


Configuration
The configuration file is named "TeleportSystemConfig.xml". For an example see here. The Mod will look for it in the save game directory of your game. If it will not find one, it creates the file while the first server start with the mod. The default values shown in the example will be used for that.

Have fun guys!

Cheers,
Mink aka Sadokath