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this mod is partially based of dcm4n his mod which you can find here https://7daystodiemods.com/flexible-skill-progression/
he unbound the perks from their mother-perks and added instead playerlevel requirements. i changed this and modified his level requirements, raised up the mother-perk level requirements and increased the level costs. to make this in a realistic way i developed 7 perk stages which are different hard to learn and sorted the perks into them.
to understand, the human body improves itself on its own over time (strength, int, etc), other things are learned easily, medium or hard. its easier to understand how 2 gears work together as understanding how 2 chemicals react together. that is the way i was thinking.
maybe there ae some balancing problems i didnt recognized yet but you can improve it on your own in the xml files.
when you dont like to change the recipes you can delete it before copy paste.