7 Days To Die
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Arcueid-Gray Sage

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BlewBarryFarms

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21 comments

  1. hotbloody
    hotbloody
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    Tell me, version A21. I typed the necessary ingredients, made them, hung them in the pants armor slot. But he didn't show up. Does it conflict with other mods? What should I do? I am grateful in advance for the answer.
  2. lola1014
    lola1014
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    is this working for a21.2?
  3. Notfortheviews
    Notfortheviews
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    Hello. I've recently installed the mod and was just looking for clarification as to where to put the folder i have downloaded. thank you. 
  4. ZoreanderGaming
    ZoreanderGaming
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    So I might get some flak for this, but I'm looking to try and change the dog model to an invisible model like an air block or something. Can someone help me figure out what I can change the code to? I believe I found the line I need to edit, I just don't know what I can edit it to.

    In item_modifiers there is the line:

    <triggered_effect trigger="onSelfEquipStart" action="AttachPrefabToEntity" prefab="Entities/Animals/Wolf/animalStandardWolf" parent_transform="Hips" local_offset=".96,.5,-0.3" local_rotation="0,0,90">

    specifically the line: prefab="Entities/Animals/Wolf/animalStandardWolf"

    Maybe I'm wrong but I'd like to change this so I can have the HUD effect but without a static entity attached to my hips

    Edit: I'm either adequately intelligent or an idiot, but I realized that rather than changing the model, I could just remove the attach effect instead by deleting these lines:

            <triggered_effect trigger="onSelfEquipStart" action="AttachPrefabToEntity" prefab="Entities/Animals/Wolf/animalStandardWolf" parent_transform="Hips" local_offset=".96,.5,-0.3" local_rotation="0,0,90">
                <requirement name="!IsFPV"/>
                <requirement name="!IsAttachedToEntity" />
            </triggered_effect>
            <triggered_effect trigger="onSelfEquipStart" action="RemovePrefabFromEntity" prefab="Entities/Animals/Wolf/animalStandardWolf">
                <requirement name="IsFPV"/>
            </triggered_effect>
            <triggered_effect trigger="onSelfEquipStop" action="RemovePrefabFromEntity" prefab="Entities/Animals/Wolf/animalStandardWolf"/>
  5. delukard
    delukard
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    is there a way to lower the canned food needed?
    1. ZoreanderGaming
      ZoreanderGaming
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      In the config folder, right click -> edit the recipes.xml, find <ingredient name="foodCanDogfood" count="50"/>, wherein 50 is the amount required. You can adjust that to any amount you want
  6. BlewBarryFarms
    BlewBarryFarms
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    My apologies for the a21.1 issue in item_modifiers.  This is fully a21.1 compliant now!
  7. LycanVeil
    LycanVeil
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    What value can I set the  loot_prob_template to for the lowest chance of finding a puppy?
    I currently have it set to "verylow" and I'm still finding about 10 puppies an hour. Whereas, I basically want a .5 - 1% chance of finding one.
  8. BronzedTiger
    BronzedTiger
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    Hmmm, possibly I've missed something.  Installed during holidays on Dec 5th,  playing Multi-Player with Friends so I thought it would be a nice surprise.  6 weeks later, and at least a dozen game sessions  (probably about 50 hours of play ) and no one has yet reported finding a pup in the trash cans (We have also been looking in the dumpsters carefully )? 


    Advice or tips would be much appreciated.
    1. BronzedTiger
      BronzedTiger
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      After I posted here,  I played with the MOD order in My Load list.   Result this weekend has been good.  2 of My 4 players have now located a 'starving puppy'  now the hunt is on to find 50 cans of dog food each to get them matured.
  9. JohanJoseph12
    JohanJoseph12
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    I found the starving puppy and canned dog food, but how do you feed it? Are my other mods conflicting and I'm missing something obvious or should I just wait until I have 50(/whatever I set it to) in my inventory and it will work without a feeding option
  10. KAYLA88L
    KAYLA88L
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    I've made the mod and attached it to my leg armor but there is no dog? Is there something else i need to do?

    edit Nevermind. He's literally attached to my leg lol. I saw him when i got on my bike