aka Project: Remove Randomization, guarantees you'll never again find a higher tier item that is WORSE than a lower tier version of the same item
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This mod does not ADD any Weapons or Armor; it only sets all stats normally determined by RNG to instead always be the best value they could have been naturally rolled as. T0 weapons and armor already behaved this way; pipe & stone weapons, cloth and scrap armor. This mod does not change the tier system, it just standardizes items within each tier. Eg Tier 6 Steel armor will always be better than... well basically anything else, but before this a Tier 5 Steel Armor *could* have been better than a Tier 6 Steel Armor. Thus no more needing to craft the same item multiple times just to get one with the right stats on it; the same item at the same tier should always be the same.
As an example of what this mod does; the single biggest RNG range was MagazineSize for which some weapons could randomly have between a -50% modifier up to +160% and this mod simply changes that to always return +160%. Most of the stats are not that dramatic, usually being between -/+2% up to -/+20% variance.
The way randomization appears to work in the un-modded game is that each item has a seed value and they appear to use the same equation to turn that one seed into the result for ALL their RNG stats; which means all the RNG stats are proportionally tied to one another. Since all the RNG is based off a seed, and this mod doesn't change anything which could act as a seed, it should be safe to install or remove at anytime (provided you completely exit the game while doing so)
Stats normally affected by RNG: BlockDamage BuffResistance (resistance to combat injuries) ElementalDamageResist (resistance to explosion damage, among others) EntityDamage ExplosionBlockDamage ExplosionEntityDamage MagazineSize PhysicalDamageResist ProjectileVelocity RoundsPerMinute WeaponHandling (accuracy?)