7 Days To Die

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weazelsun

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Weazelsun

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Weazel Postoffice_01 Changelog
8/24/20236
- Painted rally/ quest marker block to concrete paint
- Fixed up sleeper volume to spawn exact amount of zombies

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**BLANKET POLICY: YOU MAY DOWNLOAD THIS PREFAB AND CUSTOMIZE IT FOR USE IN YOUR OWN PROJECTS. NO NEED TO CONTACT ME.**

Weazel Postoffice_01 Changelog
8/24/2023
- Painted rally/ quest marker block to concrete paint
- Fixed up sleeper volume to spawn exact amount of zombies

8/16/2023:
- Added two more zombies. Original amount of zombies was 5. So now it is 7 in total! 
- Changed missing blocks to new A21 blocks
     * Missing concrete barriers replaced with plastic barrier
    * Missing tool box loot container replaced with A21 version
    * Missing doors replaced with A21 version
    * Missing pallet deco blocks replaced with A21 version
    * Missing lights replaced with A21 versions
- Removed the toilets and replaced with blue portapotty
- Enabled power generator quest
- Changed rally/ quest marker to now be on top of a pink concrete block to indicate this is a player-created prefab
- Turned off some of the lights
- Added triggers to the doors, so players can access the loot room with ease and exit instead of having to backtrack 

UPDATE: This prefab now features clear and fetch quests enabled. It is a tier 1 quest location. Now has a zombie spawn and a loot room! 



This is the first version of weazel_postoffice_01 made in alpha 20 for 7 Days to Die. Prefab is complete, it has loot but no quest or zombies placed at this time. In terms of vanilla, this building should be considered akin to the abandoned building prefabs that are empty of zombies but still contain loot. I also tried to do a bit of environmental story-telling with the placing of blocks. Such as the 4 dead corpses lined up against the barbed wire fence, with an ammo pile located next to the sandbags. 

Feel free to download this mod and edit it as you want!