7 Days To Die

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Created by

unoya

Uploaded by

satasika

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About this mod

The additional zombies add more tension, offering a thrilling experience beyond what the default zombies provide. If you're up for an intense challenge, this mod might be just what you need.

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Changelogs
Language Support: Traditional Chinese, English

Features:
  • Five types of elemental zombies: Flame, Shock, Toxin, Frost, and Soul Corrosion.
  • Each elemental zombie exhibits unique particle effects upon being attacked by the player.
  • Elemental zombies can spawn in any location within the game world.
  • The game difficulty is divided into three levels, with the "Wanderer" mode providing the most exhilarating experience.
  • Five antidote potions are available to counteract the attacking effects of the elemental zombies.
  • Supports damage effects from the Infinite Variations Series - Elemental Armaments mod.

Difficulty:
  • Scavenger mode is suitable for casual players, Nomad mode is for those seeking excitement, and Warrior mode and above are for players looking for a challenge.

Zombie Types:
  • Common Type: When attacked, elemental visual effects appear on its hands.
  • Special Type: Upon spawning in the map, a noticeable aura surrounds its body. When attacked, elemental visual effects appear on its hands, and it generates negative status effects harmful to players in the vicinity.
  • Rare Type: When appearing on the map, it has a significantly different and larger size compared to regular zombies. It belongs to the BOSS-level elemental zombies. When its health drops below a certain threshold, it triggers special effects, enhancing the attack power of nearby zombie companions.

Zombie Categories:
  • Flame Class: High resistance to burning but low resistance to freezing. Players will experience increased burning damage when in a burning forest.
  • Frost Class: High resistance to freezing but low resistance to burning. Players will experience increased freezing effects in snowy areas.
  • Electric Class: High resistance to electrical damage but low resistance to poison. Players will suffer increased electrical damage when their wetness exceeds a certain level.
  • Toxic Class: High resistance to poison but low resistance to electrical damage. Players will suffer increased poison damage when their wetness exceeds a certain level.
  • Soul Eater Class: Increased attack power at night, but its defense decreases. Players attacked at night will experience a significant drop in abilities and immediate death after three minutes.

Special Individuals:
  • Nurse Zombie: Temporarily prevents health regeneration after player attacks. In-game medical kits have no effect during this period.
  • Skateboarder Zombie: Reduces running speed significantly for three minutes after the player is attacked.

Mutant Genes:
  • Normal elemental zombies yield only a small quantity when harvested.
  • Special elemental zombies yield a larger quantity when harvested.
  • Rare elemental zombies yield an even larger quantity when harvested.

Elemental Damage Resistance Potions:
  • May appear as loot.
  • Can be crafted at a chemistry station or campfire.
  • As the level of the Physician skill increases, there is a probability of increasing the duration of the corresponding Elemental Resistance Potion when used against the corresponding zombie type. For example, using the Weird Burn Resistance Potion and attacking Flame-type zombies.


Defined Tags:
For mod developers or players capable of modifying XML files, use the following tags to enhance damage settings for elemental zombies in your or others mods.
  • Flame Class: ezFire
  • Frost Class: ezFrost
  • Electric Class: ezElectric
  • Toxic Class: ezToxic
  • Soul Eater Class: ezSoul
  • Special Type: ezFireSpecial, ezFrostSpecial, ezElectricSpecial, ezToxicSpecial, ezSoulSpecial
  • Rare Type: ezFireRare, ezFrostRare, ezElectricRare, ezToxicRare, ezSoulRare

My other works: Infinite Variations Series - Elemental Armaments

如果你看得懂繁體中文,請直接到我的個人網站閱覽。