About this mod
The additional zombies add more tension, offering a thrilling experience beyond what the default zombies provide. If you're up for an intense challenge, this mod might be just what you need.
- Permissions and credits
- Changelogs
Features:
- Five types of elemental zombies: Flame, Shock, Toxin, Frost, and Soul Corrosion.
- Each elemental zombie exhibits unique particle effects upon being attacked by the player.
- Elemental zombies can spawn in any location within the game world.
- The game difficulty is divided into three levels, with the "Wanderer" mode providing the most exhilarating experience.
- Five antidote potions are available to counteract the attacking effects of the elemental zombies.
- Supports damage effects from the Infinite Variations Series - Elemental Armaments mod.
Difficulty:
- Scavenger mode is suitable for casual players, Nomad mode is for those seeking excitement, and Warrior mode and above are for players looking for a challenge.
Zombie Types:
- Common Type: When attacked, elemental visual effects appear on its hands.
- Special Type: Upon spawning in the map, a noticeable aura surrounds its body. When attacked, elemental visual effects appear on its hands, and it generates negative status effects harmful to players in the vicinity.
- Rare Type: When appearing on the map, it has a significantly different and larger size compared to regular zombies. It belongs to the BOSS-level elemental zombies. When its health drops below a certain threshold, it triggers special effects, enhancing the attack power of nearby zombie companions.
Zombie Categories:
- Flame Class: High resistance to burning but low resistance to freezing. Players will experience increased burning damage when in a burning forest.
- Frost Class: High resistance to freezing but low resistance to burning. Players will experience increased freezing effects in snowy areas.
- Electric Class: High resistance to electrical damage but low resistance to poison. Players will suffer increased electrical damage when their wetness exceeds a certain level.
- Toxic Class: High resistance to poison but low resistance to electrical damage. Players will suffer increased poison damage when their wetness exceeds a certain level.
- Soul Eater Class: Increased attack power at night, but its defense decreases. Players attacked at night will experience a significant drop in abilities and immediate death after three minutes.
Special Individuals:
- Nurse Zombie: Temporarily prevents health regeneration after player attacks. In-game medical kits have no effect during this period.
- Skateboarder Zombie: Reduces running speed significantly for three minutes after the player is attacked.
Mutant Genes:
- Normal elemental zombies yield only a small quantity when harvested.
- Special elemental zombies yield a larger quantity when harvested.
- Rare elemental zombies yield an even larger quantity when harvested.
Elemental Damage Resistance Potions:
- May appear as loot.
- Can be crafted at a chemistry station or campfire.
- As the level of the Physician skill increases, there is a probability of increasing the duration of the corresponding Elemental Resistance Potion when used against the corresponding zombie type. For example, using the Weird Burn Resistance Potion and attacking Flame-type zombies.
Defined Tags:
For mod developers or players capable of modifying XML files, use the following tags to enhance damage settings for elemental zombies in your or others mods.
- Flame Class: ezFire
- Frost Class: ezFrost
- Electric Class: ezElectric
- Toxic Class: ezToxic
- Soul Eater Class: ezSoul
- Special Type: ezFireSpecial, ezFrostSpecial, ezElectricSpecial, ezToxicSpecial, ezSoulSpecial
- Rare Type: ezFireRare, ezFrostRare, ezElectricRare, ezToxicRare, ezSoulRare
My other works: Infinite Variations Series - Elemental Armaments
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