7 Days To Die
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v1712

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v1712

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About this mod

Navezgane is nice map. But it's seems to be somewhat empty.
Navezgane + is about adding more life to old good Navezgane (better trader positioning + more then 100 community developed POIs).

Permissions and credits
Changelogs
Donations
Features:
1. Repositioned traders from "the middle of nowhere" to sweet spots on trade routes.
  • Jen will stay where she were to prevent start quest chain problems (it does not see moved traders).
  • Hugh is in winter biome - between school and green biome. This place allows to travel both south and north of a big mountain system in top-left corner. 
  • Joel moved to the southern bridge of the lake. 
  • Bob is now on the highway from desert Las Vegas to canyon not far from deadman's gulch. Now there is old cowboy town and desert city in reach. Very nice spot if you don't afraid restoring bridges challenge.
  • Rekt moved to the wasteland  / desert border - closer to the gravesville. Best spot for those who want wasteland challenge and rest place in desert.
2. Placed prefabs with working cement mixer not far from 3 traders. Trader jen - look for cement plant, hugh look for an odd farm, bob - go to the big city in search of industrial looking utility POI).
3. Added 100+ community developed POIs placed narratively - farmer market in rural, spaceshuttle near military in the desert, etc. I tested only part of them and advice to be very cautious with MJC prefabs. They are dangerous. Unfortunately there too few custom POIs ready for A20. List of added POIs is in credits section.

Installation: File contains world and prefabs to be placed into proper folders of the game. World into the "data/worlds" folder, POIs into "data/prefabs/pois" folder

P.S. Let me know if there are missing prefab or badly placed one.