About this mod
An XML mod for 7 Days to Die to make it feel like The Walking Dead.
Rebuilt from the ground up for Alpha 15
- Permissions and credits
- Mirrors
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Quick Info:
This mod is a simple gameplay and balance tweak. It is not a "content" mod, it is not a "variety" mod, it is not an "experimental" mod, a "uber difficulty" mod, a "easy time" mod nor a "silly" mod. This is a calculated, carefully designed tweak of 7 Days to Die to play like a Walking Dead themed survival game, with as few tweaks as possible! Every single tweak added in this mod is done very deliberately to achieve a deliberate effect. This mod has been rebuilt from the ground up a total of 5 times now, first designed for A9, and every time this mod became more and more refined. As of now, the main changes this mod makes is adding in realistic head damage, removal of 'special' and 'sexy' zombies, melee weapon reach modified to make them usable, tweaks to the bedroll to make it less of an omnipotent portable self replicator, zombies no longer running at night, regardless of setting, and finally, guns are more abundant. Real, whole guns. Ammo is still rare.
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Features of the Walking Dead Mod
- Easy to transition to from the original game, but plays very differently!
- Zombie Overhaul - Walking Dead style, zombies are slow tanks, but headshots kill fast!
- Melee Overhaul - No longer do arms reach longer then clubs!
- New Buff System - Buffs last longer, hurt worse, and can really kill you!
- Bronze Man - Near Iron Man play, respawning is no longer easy!
- More Guns - Ammo is still quite rare, but WHOLE GUNS are a lot more common.
- Loot and Scavenging Tweaks - Things that keep you alive are now actually hard to find!
- No feral zombies, no night runners, no mutant zombies, no zombie animals, pure walkers!
- Bosses exist still - Tougher versions of walkers, and even rare aggressive animals
- Designed for casual play or expert level play depending on your in game settings!
- Xpadder controller emulation layout/profile included!
- New updates and content will be supported for all of A15!
- No complicated install process, entirely XML based!
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In game settings?:
MODIFIER - CASUAL / NORMAL / SURVIVOR
Difficulty - Warrior / Survivalist / Insane
Day Length* - 1 hour / 1 hour / 1 hour
Loot Density - 100 / 50 / 25
Loot Respawn - Disabled / Disabled / Disabled
Drop on Death - Everything / Everything / Delete All
Zombie Density - High / Very High / Very High
Zombie Memory - 90 / 90 / 90
Airdrop - 7 Days / 7 days / Disabled
*You can also set the day length to 120 minutes, 90 minutes, or 30 minutes if you do not enjoy 1 hour days. This mod was balanced for one hour days, but these other lengths are tested and work as well! While you should primarily decide this based on personal taste of how fast time should pass, it is worth noting that 120 and 90 makes the game a bit easier, while 30 makes the game harder! However you should not simply pick longer or shorter day length based on the difficulty alone! "Survivor" on 1 hour days is the intended experience! However, do not force yourself into something that will only frustrate you! Finally, anything less then 30 minutes is NOT suggested.
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Questions and Answers:
No. If you play this mod on the highest suggested difficulty , it is quite difficult. Just slower paced.
Does this work in multiplayer?:
It should work just fine! It is pure XML based, which means only the server/host needs these files, not the client!
Co-op with just a few people should work 100% fine, I have NO TESTING AT ALL for entire servers though.
Can I use this for my server files?:
Yes! Just let me know, and tell me how it goes! I have no testing with servers, and would love to know how it goes!
Is this balanced?:
YEESSS. I am very picky about balance, I consider my mod to be more balanced then the vanilla game. It really isn't to much different, most tweaks are small, and it won't honestly be to obvious. Every single feature added is considered for balance, and every single thing removed is put through the same consideration.
Is this safe to use on old saves?
Yes! If you have a stack of sleeping bags sitting around BURN EM! It can offset the balance of this mod if you start with a stack. Zombies already spawned will not be effected by mods that change spawning, so if you already triggered some specials to spawn in they won't be removed, but they typically de-spawn in a few in-game days.
Can I use this for my online video(s)?
Sure! I would love it if you gave me a mention, my mods rarely get attention! ^_^ I won't really be upset if you don't mention me though, as long as you aren't like, blatantly claiming you made it. >_> At least let people know it's a mod they too can download!
Is this compatible with...
In general, if it replaces the same XMLs, no. If it's a small mod, you can probably combine them yourself.
Can you put {X} back into the game?:
No. Everything removed from the game for this mod was done with very deliberate literal intent, either for lore or balance. Not simply because I didn't like it.