Makes infections more deadly by randomizing infection countdown times.
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The vanilla game takes approx 7 hours [real time] for an untreated infection to reach 100%.
This mod changes that to 3 hours (max allowed real time) and adds an element of randomness so each time you get infected so you may have a chance of having less time to treat the infection.
The odds of "time left" [real time, not game time] once you are infected, are currently: | % Chance | Time [real time, not game time] to 100% infection if untreated || :------------ | :------------- || %15 | 3 hours || %20 | 2 hours || %25 | 1.5 hours || %25 | 1 hour || %10 | 45 minutes || %5 | 30 minutes |