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13erserk

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13erserk

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A collection of 5 modlets in 1. Better Powertools, Less Quests per Tier, Traders Edits, True Wondering Hordes and 10 Active Turrets.

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Hello, adventurers! This Adventurer Pack contains 5 modlets in 1 for convenience. So the pack contains the following separate modlets;

Better Powertools: Auger has double values for damage, range and magazine size. Chainsaw has double values for damage, range and magazine size. 
Impact Driver has now a value of 1 EntityDamage from 16.5(Look at the tool and tell me if it looks dangerous), double BlockDamage value and StaminaLoss set to 10 instead of 24.7 per use(you don't swing a warhammer let's be reasonable).

10 Active Turrets: Increased number of Turrets you can deploy to max 10 according to your Robotics Inventor perk level(progressive). Increasing magazine size according to your Robotics Inventor perk level(progressive 100-1000). Increasing Turrets Active Range according to your Robotics Inventor perk level from Default value="10,14,15,16,17,18" to value="15,30,45,60,75,90" (progressive)(Why not have 10 if you invested in the skill, if you find 10, mentain 10 or have ammo for 10? Why not bigger mag? Instead of helping it keeps you busy like burst of 20 sec then refill so instead of shooting zombies you reload turrets with vanilla mag, obsolete in my opinion. Why not longer range? Player is not device connected via wireless to the turrets to be limited in range and yes, I get the balance thing. It should be my choice as player if I have 1 deployed or 10).

Less Quests per Tier: Instead of 7 quests pe tier you'll now only complete 5 quests before you advance to next tier. So I got really mad again for failing a quest at gamestage 187. I got swarmed on a quest and I wanted to get some space to reload and it's like 10th time when I fail quests because I get out of the quest radius and I hate to fail quests! I updated this now with Quest Radius instead of radius=25 now it's radius=250. Translated in game, you can now be 326 meters away from the objective without failing, ok? That's that! Though, I don't recommend to go further then 300 m away and stay in range if the quests say no more then 250m away.

Traders: Traders minimum items in inventory set to 50 instead of 30. Traders maximum items in inventory set to 100 instead of 70. Traders will have maximum 40 items swapped each time they restock instead of 20. Note: I added in the file the restock days too for convenience but it's not modified and I also added the traders selling price to player and player selling price to trader in case anyone need it though both are the vanilla values set in the modlet and in this file I added text to what line does what.

True Wandering Hordes: Triple the horde numbers so it can be close to a proper horde (Looking at it, even a house spawns more zombies then the vanilla horde).


Compatibility: Updated for Alpha 21.2(b30).

Installation: Unzip/Unrar the archive(5 folders) anywhere and then copy all the folders or choose individual folder into your Mods folder and in the end all folders should be there separate like below or you can choose only one or two or three of them. It should look like:
D:\Games\SteamLibrary\steamapps\common\7 Days To Die\Mods\13erserk - Better Powertools
D:\Games\SteamLibrary\steamapps\common\7 Days To Die\Mods\13erserk - 10 Active Turrets
D:\Games\SteamLibrary\steamapps\common\7 Days To Die\Mods\13erserk - Less Quests per Tier
D:\Games\SteamLibrary\steamapps\common\7 Days To Die\Mods\13erserk - Traders
D:\Games\SteamLibrary\steamapps\common\7 Days To Die\Mods\13erserk - True Wandering Hordes


You can tip me here if you feel like it, thank you! -> https://ko-fi.com/13erserk


My other mods: 160 Slots Backpack, Pickup ExtendedSteel Traps SetDecoration SetHealth and StaminaLucky Looter AIOSurvivor PackSprains And Strains Kit