7 Days To Die
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Created by

Mr Delusive

Uploaded by

DelusiveDragon

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About this mod

An Overhaul mod for 7 Days to Die. Survive the Elements in the Jungle, work your way through the ages. Explore Temple ruins for treasures and gold.

Permissions and credits
Current Version: 1.0.1
Minor Bug Fixes and Improvements - Current version 1.0.1 for Alpha 15.1 Patch Notes:
-Sharpened Iron uses the right Image
-Blueberries now give 10% chance of Dysentery 1 just like the other fruits
-Claw Hammer recipe moved from workbench to players crafting grid
-Grass stacks at 5000
-Rains properly now (wasn't raining before)
-Added Cold Modifier from Core Temp 45F and lower, stacks with Hypothermia/Frostbite. De-buff causes 1 stamina removal every second.
-Core Temp is displayed all the time in HUD Above Stamina
-Repair Kit Recipe added for use in repairing electrical age weapons.


About the Mod


7 Days to Survive is an Overhaul Mod for 7 Daysto Die. It changes many aspects of 7 Days to Die. It removes zombies, and makes
keeping warm an important survival element. The mod focuses on Survival against the Elements, Exploration, and Building. RWG is changed to generate Lush Jungle and new Prefabs.
You start in the Stone Age, working your way to survive against the cold and the jungle animals. Make your way through the ages, up to the electrical age unlocking new recipes, weapons, and methods along the way.

Will you survive to build a flare so you can get out of the jungle for good? or will you choose to stay? or will you die off against the harsh hazards within the jungle.


This mod will not work on Navezgane properly, you must start a new game under Random World Generation.

NEW RANDOM GEN AND PREFABS
It is set in the Jungle, with overgrown shrubs and trees. Temple and Ruin Prefabs.

NEW SKILL PROGRESSION
New skill progression from the Stone Age to the Electrical Age. Progression based Workstations such as the Tanning Rack, Carpenters Table, Smeltery, and Others which can be unlocked through skill progression.
Each progression level is simplified and different to the core game and gives new use to items you might not have used in the core game.
Plenty of different Workstations to build and progress through the Ages
Level caps and skill caps have been increased dramatically.

ARMOR TIERS
Armor tiers such as Leaf,Advanced Weave,Leather,Animal Hide,Iron, and Insulated
Iron. all with relevant changes to insulation to help survive against the cold

QUESTS AND TREASURES
Hidden throughout the jungle are (Only 3 at the moment) Treasure Quests,with Treasures to find in the Temple Prefabs.
The new prefabs contain a few dangers such as dogs, mines and traps.
More Prefabs and quests will still be added over time, which will focus more on the exploration side of the mod.

NEW ITEMS
Many useful new items have been added.




Installation
1. Backup your Config folder in your 7 Days toDie Data Directory. Steam Version can be found usually at: C:\Program Files
(x86)\Steam\steamapps\common\7 Days To Die\Data
2. Download and Extract the Zip File wherever you like.
3. Copy the Data and Mods folder into the 7 Days to Die Directory (Steam Version
can be found usually at: C:\Program Files (x86)\Steam\steamapps\common\7 Days
To Die\)
4. Overwrite when prompted.

Uninstallation
Copy your backed up config folder back into the 7 Days to Die DataDirectory, and overwrite when prompted.

PREFABS AND IMAGES
Images Gathered from free stock images. Prefabs built by myself using HAL's prefab editor.