In the description it says Tier 6 quest (+ infested) (alpha A21),but the quest may not be available from traders. Tier 6 is available from traders only when it is infested. In my opinion, if it is infested, the quest should be Tier 7. So how can I make the quest available form traders? Please explain a little more for me please, thank you. This POI is really good job, thank you for sharing.
Interesting question! Maybe the game doesn't recognise tiers higher than 5 for normal and Tier 6 for infested. I'm told Tier 6 should work fine, but haven't actually tested it myself (only when it was a tier 5). I wanted to test this today, but my test-world has crashed... Probably gonna test it in the coming weeks, but as a workaround for now:
hello i'm using elctricity version, and when i enter this poi, i get lots of errors. probably incompatibility with custom zombies/hordes. i'm using enzombies example. i just wanted to let you know
Nobody else has reported this problem (or any problem for my A20 version atm I'm glad to say), so I think it's an incompatability problem indeed. I can't reproduce the error since I don't use custom zeds/hordes (sorry).
I'm building several very large prefabs (not published yet). Sometimes I get errors too, which in most cases can be solved by deleting the .mesh file. With large prefabs, sometimes the mesh file 'mixes' in-game with the normal file which can create a lot of yellow and red errors. I've seen this on YouToube too with some streamers. Hope this info helps you a little bit :-)
The last two numbers ('1' and '3') are the min / max number of instances that the prefab appears in a newly generated map (normally 1x in 4K / 3x in 8K map). Do not set these to very high numbers, because it may corrupt the KingGen generator / map. Tested and working on 4k maps, but 8k and larger maps recommended.
Maybe interesting for you too: How to almost instantly find the new added prefab in-game: In-game: Press F1 + type 'dm' (without the quotes) + enter + esc + esc + click option 'Open POI teleporter' + type 'space' in the search-box + click on the 'SpaceShuttle......' and spawn in-game directly next to the prefab.
Wow, thanks! I really appreciate the KingGen settings. That POI teleporter is ridiculously helpful as well. I had no idea that debug menu was even a thing.
In the description it says tier 5 quest; Is this a quest available from traders? Please explain a little more for me please, thank you. Also fucking sick POI dude. Good work.
Yes, the quest is available from traders, but only if you have completed enough tier 1 - 4 quests from traders to have advanced to the tier 5 quest level. If you complete a few tier 5 quests, it will very likely show up as a selectable quest at a trader. (It might be even the first tier 5 quest you can get btw, but that would be a coincidence).
I'm glad you like it and hope you have as much fun playing it, as I had building it. I'll try to keep updating it untill the final release of the game. Please consider endorsing this prefab so more people can find and enjoy it.
10 comments
This POI is really good job, thank you for sharing.
Maybe the game doesn't recognise tiers higher than 5 for normal and Tier 6 for infested. I'm told Tier 6 should work fine, but haven't actually tested it myself (only when it was a tier 5). I wanted to test this today, but my test-world has crashed...
Probably gonna test it in the coming weeks, but as a workaround for now:
The prefab contains:
You can edit the xml file (yellow) in notepad (or another text editor):
1. Look for the line:
<property name="DifficultyTier" value="6" />
2. Change it onto:
<property name="DifficultyTier" value="5" />
3. Save the file
That should work.
i'm using elctricity version, and when i enter this poi, i get lots of errors. probably incompatibility with custom zombies/hordes. i'm using enzombies example.
i just wanted to let you know
Nobody else has reported this problem (or any problem for my A20 version atm I'm glad to say), so I think it's an incompatability problem indeed. I can't reproduce the error since I don't use custom zeds/hordes (sorry).
I'm building several very large prefabs (not published yet). Sometimes I get errors too, which in most cases can be solved by deleting the .mesh file. With large prefabs, sometimes the mesh file 'mixes' in-game with the normal file which can create a lot of yellow and red errors. I've seen this on YouToube too with some streamers.
Hope this info helps you a little bit :-)
SpaceshuttleA19_6__ELECTRICITY_NEEDED_,110,119,102,-4,0,pine_forest/desert,wilderness,residentialold,1,3
The last two numbers ('1' and '3') are the min / max number of instances that the prefab appears in a newly generated map (normally 1x in 4K / 3x in 8K map). Do not set these to very high numbers, because it may corrupt the KingGen generator / map. Tested and working on 4k maps, but 8k and larger maps recommended.
Maybe interesting for you too: How to almost instantly find the new added prefab in-game:
In-game:
Press F1 + type 'dm' (without the quotes) + enter + esc + esc + click option 'Open POI teleporter' + type 'space' in the search-box + click on the 'SpaceShuttle......' and spawn in-game directly next to the prefab.
Also fucking sick POI dude. Good work.
I'm glad you like it and hope you have as much fun playing it, as I had building it. I'll try to keep updating it untill the final release of the game. Please consider endorsing this prefab so more people can find and enjoy it.