the grass cutter modlet is broken. running 17.4 of 7d2d and you are able to craft the grass cutter but can not swing it with either mouse button. Is this something that can be fixed? hope so punching grass is tedious..
Great mod, works fine apart from a line in the code i noticed when i added it to the server i get this:
"2018-12-29T03:56:01 90.742 WRN XML patch for "entityclasses.xml" from mod "RussianDood Changes XP From Zomberts" did not apply: <set xpath="/entity_classes/entity_class[@name='legendaryZombieLab']/property[@name='ExperienceGain']/@value" 2018-12-29T03:56:01 90.742 WRN XML patch for "entityclasses.xml" from mod "RussianDood Changes XP From Zomberts" did not apply: <set xpath="/entity_classes/entity_class[@name='legendaryZombieBusinessMan']/property[@name='ExperienceGain']/@value" 2018-12-29T03:56:01 90.743 WRN XML patch for "entityclasses.xml" from mod "RussianDood Changes XP From Zomberts" did not apply: <set xpath="/entity_classes/entity_class[@name='legendaryZombieUtilityWorker']/property[@name='ExperienceGain']/@value" "
Any way i can edit this and fix this please? many thanks.
EDIT: Never mind lol what i did was just go through the two files and copy and pasted what was changed, took me 5 minutes , thank you for hte update on the mod great work again :)
hey Russiandood, an idea i had to buff up the xp would be to buff the crafting and mining xp, i did it before but my files got wiped, was wondering if i could request an official mod to be made to do this? it would make the game more balanced and give the option to either be a miner, carpenter or even just a looter, cos right now in game looting and crafting xp is extremely low in my opinion :)
I wholeheartedly agree with you there lol. I actually have plans to do this and much thought has been going into this on what I MYSELF think is fair. There definitely is a lot of room for error when it comes to these areas. For example, when you start getting into the Chainsaw and Auger stage, you start swimming in that experience. I have a MP world where me and my friend play. I set the xp sharing range to an extremely high amount cause I wanted to make sure we grew levels at the same pace. I do the looting and scavenging, he does the building and mining. I'm level 140 and he is level 152. I have about 3.5k Zombie kills, he had less than 500. He is at 152 because of the long shared xp range. He clears out a tunnel fairly fast and grows roughly 3 levels at that level. So there needs to be a balance here where using a lower level tool gives way more xp but a higher one does not. But then again, if that XP range were default, he would likely be at a WAY lower level. I believe this is why TFP are struggling to get this right and I can see why lol.
Great mods and thanks for sharing them. I am having a problem with v1.1 of the stacking mod in that my game loads but my character is frozen. The previous version worked great but not the current version. When I uninstall it I am unfrozen. The previous version worked fine but I deleted it when you released v1.1.
I am unsure what could be causing the character freeze. I change one more thing in the 1.2 version. Give that a shot and if you have issues, can you send me the output log of your game in your game dir: Steam\steamapps\common\7 Days To Die\7DaysToDie_Data.
Wanted to say thank you for uploading your stuff to the nexus. It's appreciated and will save me a little time when I get around to tweaking 7d2d A17 to suit my tastes.
Excellent contribution, thank you very much! You know how to edit "progression.xml" to increase the resource collection of the "MotherLode" skill, so that it remains x3 or x 4
It was my pleasure and I will keep these simple edits coming. My plan is to make modlets for a lot of the XMLs for simple edits that are tedious or complex for most people. I want them to have easy customization through the modlets I make without having to go through the overwhelming xmls in the config location and potentially change the incorrect value or end up breaking something else.
In regards to your request, did you want a modlet or did you want the location and value to change?
Line to change: <passive_effect name="HarvestCount" operation="perc_add" value="3,3" level="1,5" tags="oreWoodHarvest"/>
This change will make it so at level ONE, you will get 300% harvest. Change 3,3 to 4,4 to make it 400%. (Note, you have to level it up at least once to get the perk.)
Let me know if you want me to whip up a modlet for you :)
19 comments
thank you
"2018-12-29T03:56:01 90.742 WRN XML patch for "entityclasses.xml" from mod "RussianDood Changes XP From Zomberts" did not apply: <set xpath="/entity_classes/entity_class[@name='legendaryZombieLab']/property[@name='ExperienceGain']/@value"
2018-12-29T03:56:01 90.742 WRN XML patch for "entityclasses.xml" from mod "RussianDood Changes XP From Zomberts" did not apply: <set xpath="/entity_classes/entity_class[@name='legendaryZombieBusinessMan']/property[@name='ExperienceGain']/@value"
2018-12-29T03:56:01 90.743 WRN XML patch for "entityclasses.xml" from mod "RussianDood Changes XP From Zomberts" did not apply: <set xpath="/entity_classes/entity_class[@name='legendaryZombieUtilityWorker']/property[@name='ExperienceGain']/@value" "
Any way i can edit this and fix this please? many thanks.
EDIT: Never mind lol what i did was just go through the two files and copy and pasted what was changed, took me 5 minutes , thank you for hte update on the mod great work again :)
I am glad you like it! More to come!!! :D
Thanks
I am unsure what could be causing the character freeze. I change one more thing in the 1.2 version. Give that a shot and if you have issues, can you send me the output log of your game in your game dir: Steam\steamapps\common\7 Days To Die\7DaysToDie_Data.
You know how to edit "progression.xml" to increase the resource collection of the "MotherLode" skill, so that it remains x3 or x 4
In regards to your request, did you want a modlet or did you want the location and value to change?
Default Line: <passive_effect name="HarvestCount" operation="perc_add" value=".2,1" level="1,5" tags="oreWoodHarvest"/>
Line to change: <passive_effect name="HarvestCount" operation="perc_add" value="3,3" level="1,5" tags="oreWoodHarvest"/>
This change will make it so at level ONE, you will get 300% harvest. Change 3,3 to 4,4 to make it 400%. (Note, you have to level it up at least once to get the perk.)
Let me know if you want me to whip up a modlet for you :)
It works perfect
thanks thanks!
you're the best
I'll be waiting for your next mod