About this mod
A sweet and succulent collection of modlets I've created. I've been fairly active and have multiple ideas I want done. Stay tuned and check back often!!!
- Permissions and credits
- Changelogs
- Donations
CHECK THE ARTICLE FOR CHANGE LOG
Work in Progress for A18. Still works for A17.
RussianDood Increases Stack Sizes
Note:
These stack size increase choices have been influenced by the awesome Youtuber Z-Nation FFS and his videos. Please let me know your thoughts on the increases and if you have any suggestions on a size.
If you would like to customize this mod to stack sizes of your liking, you can edit the items.xml file in Config folder of this download, I tried to document the file as much as I could, for easy customization.
Stack Size changes:
Link to List
Compatability:
Works on: A17-A17.2
MP: Just needed on server side.
RussianDood's Grass Cutter
Recipe is made simple as this tool really is only used for grass cutting. Does 1dmg on blocks (as you can't have 0) and 1dmg on entities (Zomberts and Almanals). Repair with Scrap Iron.
Super Reach Alternative available (50 blocks)
Enjoy!
Compatability:
Works on: A17-A17.2
DONT WORK: A17 b199
MP: Just needed on server side.
RussianDood Duke's Voucher
Took me a good chunk of time to get this one done. I was unable to add a description of the item with out editing the Localization.txt file. If you would like the item to have the description, add this to the end of the Localization File:
dukeVoucherDesc,items,Item,KgNone,A Duke's Voucher. After reaching an agreement with the traders you can now make these from Coins! Equal to 1000 Duke's Casino coins.,,,,
Compatability:
Works on: A17-A17.2
MP: Needed on server side. Since a custom icon is added, client side is highly recommended, otherwise the icon is blank.
RussianDood's Helping Hand
Special thanks to stedman420 for his last push assistance on this :)
Compatability:
Works on: A17-A17.2
MP: Needed on both client and server side (Adds a custom icon and custom block)
RussianDood Balances Kill XP
What really baffled me and what pushed me to make this modlet, was the super imbalance of XP given based on health of enemies. A great example is a Radiated Female Fat zombalina has 722 base health and is only worth 900 XP, while a Feral Zombie Soldier with 285 health is worth 1000xp!!
What this modlet does is give experience based on the health of the enemy. I scaled this at 4xp per HP as it seemed to have fit perfectly imo.
Normal zombies have 150hp, so you would get 600xp instead of 550xp.
Feral zombies have 235HP so you get 950xp instead of 700xp.
Oh, and that zombie bear that you wish you never run into and usually run away from, has 1000hp, this one of the highest health enemies in the game, and yes it does give you 4000xp instead of a pathetic 800xp. This may look excessive at first, but when I ran into one and killed it, it was super disheartening to only get that 800xp. Getting that 4000xp is a WELL deserved reward after facing off from that and also give incentives to kill it than running away. I'm using this right now with a buddy and the progression DEFINITELY seems more balanced imo.
This modlet is also very customizable. I have tried to document my XML file to the best of my abilities so you can edit it to your liking. Edit the enitityclasses.xml file, preferably with Notepad++, and you will see the changes are labeled and in sections. Enjoy!
Compatability:
Works on: A17-A17.2
MP: Just needed on server side.
RussianDood Makes Solar Panels
I took this to my own hands. This modlet adds the ability to make solar panels! BUT! (That's a big but ;P) I've been the type of person to try and keep things balanced for the game. Sorry I am not sorry for the path I have chosen to craft these solar cells >:D.
FIRST, I wanted to change some naming for better accuracy. I renamed the "Solar Cells" to "Solar Panels" and "Solar Banks" to "Solar Arrays".
Next, I added 3 items that will be used as parts to craft the solar panel.
Solar Cells - Crafted in the Chemistry station.
Solar Panel Frame - Crafted in the Workstation.
Solar Panel Parts - Crafted in the forge.
Oh, this is also gated by Yeah Science 5.... Cause harnessing the power of the sun seems a bit.... "Complex"
Solar panels are also supposed to be super late game.
I did drop the level needed for the Battery bank to Yeah Science level 4 to accommodate this change.
I am now using a new method to add my entries the localization file for fancy naming and descriptions.
Instructions for this are extremely straight forward, but you can find the instruction at the bottom of this post. PLEASE make sure to run this as it adds all the names and descriptions.
Compatability:
Works on: A17-A17.2
MP: Needed on server side. Since custom icons are added, client side is highly recommended, otherwise the icons are blank.
RussianDood Adds Bladed Weapons
Moved to new post: Survivors Katana
Recommend replacing RussianDoodABW with the new version on the new post.
Stay tuned to... well this page... more to come!!
Installation Instructions:
MOD INSTALLATION
Copy the folder of the Modlet to the Mods folder in your 7D2D Game Directory "\steamapps\common\7 Days To Die" (If Mods Folder is missing, create it).
LOCALIZATION INSTALLATION
Make sure the mod folder is in the correct location.
Double click the Localization.bat file.
A prompt will come up.
If you are in the wrong place or if it is missing a file, it will tell you.
When it prompts you for an option, type 1 then enter to backup the CURRENT localization file and make the change needed.
That's it. There is an option to restore the LAST SAVED BACKUP FROM RUNNING THIS BATCH SCRIPT. It will restore what was backed up from first running this script.
I will be using this method from now on and I will be providing a bat file for each modlet when needed. I will be updating my current modlets to use this as well. PM me or post on here. Also submit a bug report if something is not working right or if there is a misspelling :P
Special thanks to Jereth_Khan for the batch file to work off of :)