Stops zombies from decisively breaking/attacking blocks
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Author notes
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Remove "Swim" from AITask property lists and reorder list
Remove defunct AITask removal lines
Version v12
Shortened Folder designation
Version v11
Removed redundant lines causing console warnings
Version v10
Fixed/Updated the usage of effect_groups governing DamageModifier
Version v9
Added missing lines for some entities (runaway)
Adjusted values to A18 version (distances to approach/attack)
Added missing address/reference (missing "class=" in new "data" line that replaced "paraml" (cause of bug))
Added new entities (coyote, mountain lion and bossgrace(used to use animalTemplate but now separate))
Version v8
Changed "paraml" to "data" in AI Tasks for Entityclasses
Added "EntityEnemyAnimal,0" to appropriate Entities AI Tasks
Version v7
Fixed warning (removed line that is no longer needed since the target was removed by developers)
Version v6
Prefaced file name with author, for better folder organization. Not a neccessary update as far as features are considered.
Version v5
Updated to use Mods folder via xpaths
Version v4
added items.xml with changes to zombies block damage, reducing it to 1. (lowest it will go)
Version v3
Updated to b199
Version v2
Removed another AITask that was causing block damage
Version v1
Initial upload
Stops zombies from breaking/attacking blocks.
Removes zombie/animal AITask "BreakBlock" and AITask "DestroyArea" Removes zombie/animal "DamageModifier" (to blocks ONLY) Changes zombie/animal "DamageBlock" to 1 Changes zombie "Explosion.BlockDamage" to 1
NOTE: However, the zombies can still dig (hard coded) and when they stack up on top of each other they will dig down into a wall/door as well as punch up towards you, when close enough, and hit the walls.
INSTALL: unzip and place TraditionalZombies_NoBlockDamage folder into the Mods folder, located @ steamapps/common/7 days to die/Mods UNINSTALL: delete TraditionalZombies_NoBlockDamage folder from the Mods folder, located @ steamapps/common/7 days to die/Mods