7 Days To Die

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Vampiricon

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Vampiricon999

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Vampiricon's
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DAY of the DEAD
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 Mod Version 3.1

Mod Pack for "7 Days to Die V19.5"

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Inspired by George Romero's awesome trilogy:
Night of the Living Dead / Dawn of the Dead / Day of the Dead

When there is no more room in Hell - the dead will walk the Earth

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The intent of this mod is to create a world with a much higher population of regular zombies, more consistent with what you find in a Day of the Dead universe. Burnt zombies, Spider zombies, Animal Zombies, and other zombie types that do not fit the Romero-world have been replaced. The overall population of regular zombies has been increased, and smaller but more frequent Hordes will cruise around, making life difficult. In the Romero tradition, you will need to focus on taking them out with headshots, since they are more resistant to damage elsewhere. You will have plenty of extra firepower, with an armada of over 60 new weapons to find or build, and 30 new vehicles. Each new player is given a Starter Crate with guns, ammo and supplies to help survive the first few days.

This is a self-contained gameplay enhancement pack for 7 Days to Die.

** Does not required you to restart your save. It should be compatible with your existing save games using Vanilla 7DTD.
** Tested on Alpha 19.5.
** Does not work with EAC Enabled. You must permanently disable EAC in the 7DTD Launcher.
** See the FAQ file for compatibility answers.
** This mod will NOT work with other major overhauls like Darkness Falls or War of the Walkers.
** View the Installation file for specific instructions. The mod must be installed manually.
** Fully compatible with LAN and Internet multiplay
** Fully compatible with Dedicated Servers. This has a seperate install.



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Key Features of Mod Pack:
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- There is a major overhaul to the zombie population so it is more like a George Romero world.

George Romero zombies do not run or climb vertical walls like insects.
They shamble, they walk, they jog, they can move a bit quicker when aggressive. But not sprint or run or scale vertical walls.
This mod purposely moves away from the zombies you find in 28 Days Later or World War Z.
They can only be killed by headshot or smashing the head / destroying the brain.
And most of all, they are found in large numbers, to slowly but surely swarm and surround you.....

- Zombies that do not fit Day of the Dead have been removed:

- Burnt zombies
- Spider zombies
- Fat Cop zombies
- Wight zombies
- Animal zombies

- General zombie population is increased by a factor of 5X and more Variety has been added to all Biomes and Zombie Groups.

 - There are a lot more regular zombies in Cities, Towns, Villages, POIs, and Wilderness areas.
- Much more variety has been added to zombie groups, so that more zombie types appear across the different biomes.
- There is a small chance of encountering Feral, Radiated and Legendary zombies in early stages for added challenge.

- Wandering Horde settings:
- Wandering Hordes will start from midnight on Day 2.
- Wandering hordes start at 10 zombies on Level 1 and gradually increase as the Game Stage increases.
- By Game Stage 50 you will reach 25 zombies per horde.
- By Game Stage 150 you will reach 50 zombies per horde.
- Hordes will then increase by 5 zombies every 100 Game Stages until it peaks at 75 zombies.
- As the Game Stage increases further you will get more Feral, Radiated and Legendary zombies in the Horde.
- Horde Frequency is still every 4 hours.
- The Horde may find you or it might just miss you.
- It depends what you are doing, your heat map, whether your location has changed, or how noisy you are.

- Zombie jump distance has been slightly increased.

- Zombies can climb ladders, climb each other, and jump a little higher.
- They can stack on top of each other to reach areas 3 or 4 zombies high.
- They can actually reach quite high places and roof areas, refer to the mod screen shots for examples.
- Spider zombies that scale high vertical walls have been removed.

- Feral and Radiated zombies still start appearing as the gamestage and difficulty increase, but they have been modified.

- Difficulty progression tier is still Normal --> Feral --> Radiated --> Legendary

- Feral zombies:
- Health, Aggression Speed burst, and Pain Resistances have been lowered.
- Consequently the Experience Earned is also reduced.
- Still tougher than Normal zombies and more experience earnt.

- Radiated zombies:
- Their regeneration capability has been removed, so they no longer heal on their own.
They still heal if they bite you.
- No longer appear in a radiated mesh.
- They will either have green glowing eyes only (about 30% of the models allow for seperate eye mesh)
- or they just look like Ferals with orange eyes (for the remainder)
- Health, Aggression Speed burst, and Pain Resistances have been lowered.
- Consequently the Experience Earned is also reduced.
- Still tougher than Feral zombies and more experience earnt.

- Legendary zombies:
- Added into the general population for later game stages.
- There are three legendary versions : Lab zombie, Business Man zombie and Utility Worker zombie.
- These are higher challenge zombies to replace things like the Fatcop and Wight which have been removed.

- In true Romero tradition - Zombies only take full damage from headshots.

- You can still slow them down, knock them over, knock them back, dismember limbs, and even kill them through body damage.
But they are much more resistant and take minimal damage to the body unless dismembered.
- You will only get full value for weapon damage through headshots.
- By default you get 100% bonus damage for a clean head shot, with an increased possibility of the head exploding.
- You also get a 200% bonus to your starting dismemberment chance for all weapons.

- There are lots of additional guns and ammunition available to assist you.

- Over 60 new military weapons including pistols, shotguns, rifles and SMGs.
- 2 flamethrowers, wide and narrow bursts.
- Significant improvements to automated gun Turrets.
- Junk Turrets easier to craft.
- Junk Turrets have increased range, coverage, accuracy and awake distance.
- Deploy up to 6 active Junk Turrets. 1 to start with (find the recipe!) and gain an extra 5 via Robotics Inventor skill.
- 4 new automated Turret types (including M60 and Sniper variants) built from a seperate Turrent Workbench.

- When starting a new game, players will have a Starter Crate filled with gear to help you get started.

- 1 Rifle and 1 Pistol, each with ammo.
- 4 Repair kits
- Random Medical and Food supplies.

- All players receive the following bonuses by default.

- 100% bonus to clean head shots. This will stack with existing Perks/Skills.
- Increased chance of the head exploding. This will stack with existing Perks/Skills.
- 200% bonus increase to base Dismemberment chances. This will stack with existing Perks/Skills and impacts ALL weapon types.
- The base level experience required to go up a level has been increased from 10000 to 15000 due to all the extra zombies.
- Otherwise you will level too quickly and experience stronger zombies before you are ready.

- The following existing ordinance have been tweaked to be more effective against zombies in DOTD.
Entity damage has been increased with additional head damage bonus.
Explosive radius has also been slightly increased. So try not to blow yourself up.

- Rockets - HE and Frag
- Grenade - Contact and Timed
- Dynamite
- Molotovs

- Numerous other enhancements:

- 2 skill points per level instead of 1.
- HUD updated to display Health, Food, Water, Temperature, Elevation, Zombie kill counter and Death counter.
- Players can have Multiple Land Claims.
- Reduced night ambience to make it darker, with medium layer of fog. Slightly darker ambience inside as well.
- Added 26 new vehicles.
- Added 4 new motorcycles.
- Added 60 slot backpack.
- Added craftable log spikes.
- Increased base experience per level from 10000 to 15000 due to increase zombies. Prevents player levelling too quickly.
- All animals and animal zombies removed except Rabbits and Chickens which are basically invulnerable.
- Raw animal materials now available from all Traders.
- Added ability to pick up plants with E.
- Additional craftable doors.
- Additional decorations.
- Added Iron Gates.
- Added Paintings and Posters.

Zombie Speed and Number Settings

You can still configure the zombie speeds and numbers as you desire. But for a Day of the Dead experience, recommended settings are provided.
This basically means no running or sprinting zombies, as you find in 28 Days Later and World War Z, but with higher zombie numbers.
These settings are all found on the Basic tab when you start a game.
For servers you have to configure these settings in the serverconfig.XML.

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Recommended Settings:
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Zombie Day Speed WALK
Zombie Night Speed JOG
Feral Zombie Speed JOG
Blood Moon Zombie Speed RUN
Maximum Zombies 100 to 150
Maximum Animals 25

Blood Moon is available. You can turn it on or off as desired.
I turn it on for a little bit of variety in the Gameplay - and set the Zombie speed to RUN only on Blood Moon night.

All zombie speeds are available (Walk, Jog, Run, Sprint, Nightmare)
But recommended settings are provided above for a Day of the Dead experience.
There is a reminder on the Menu screen when you play the game.

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Weapons Introduced by Skyriss's Vanilla Firearms Extended
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Recipes available from Loot or Traders.
Buildable on a Workbench.

Pistols
- M1911
- Mark 23
- Glock 17
- Makarov
- TEC-9
- P250
- Walther P99
- USP
- .45 revolver
- 9mm revolver
- Desert Eagle in 44 mag

Shotguns:

- RSX-1 Semi auto shotgun
- Single barrel shotgun

Rifles:

- M1 carbine in 9mm
- SKS
- Ak-101
- AR15
- HK416
- G36C
- SVD
- SCAR-H
- SCAR-L
- SG-553
- Sporting Rifle (5.56x45mm bolt action)
- Varmint Rifle (9mm bolt action)

SMGs:

- AKS-74u
- Vz 62 Skorpion
- Micro UZI
- Mac-11
- UMP-45
- PP-19
- Skorpion

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Weapons Introduced by Smadol's FireArms Expansion
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Recipes available from Loot or Traders.
Buildable on a Workbench.

- Colt38 (T0 pistol)
- Beretta NANO (T0 pistol)
- Colt1911 (T1 pistol)
- P226 (T1 pistol)
- Glock40 (T2 pistol)
- H&K USP (T2 pistol)

- VZ61 Skorpion (T0 smg)
- Mac10 (T1 smg)
- KRISS Vector (T2 smg)

- Winchester (T1 shotgun)
- SPAS-12 (T2 shotgun)
- KSG-12 (T3 shotgun)

- M1 Garand (T1 semiautomatic rifle)
- SR25(T2 semiautomatic rifle)
- JNG90 (T2 bolt-action rifle)
- M98 (T3 bolt-action rifle)

- FNFAL (T1 assault rifle)
- M16(T1 assault rifle)
- ACW-R(T1 assault rifle)
- FNSCAR (T2 assault rifle)
- M4-A1(T2 assault rifle)
- ARX-160(T2 assault rifle)

- M240(T3 machine gun)

- ONLY T0 AND T1 WEAPONS CAN BE CRAFTED, THE OTHER ONES CAN ONLY BE FOUND IN LOOT OR BOUGHT FROM TRADERS.
-Beretta M9 and Beretta M92 are available only in cheat mode because they are the same weapon as the vanilla pistol

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Specials:
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- M134 Minigun Can be found only in military boxes (2% chance), this weapon has the highest DPS of the game but will drain your ammo supplies and will slow you down while holding it.

- Flamethrower this version has a wider arc with less concentrated damage. A special anti-horde weapon, it's governed by the perk advanced engineering, can use motor tool mods and gascan as ammo. this weapon can be crafted after reading the schematic or found in destroyed workbenches (2% chance).

- Railgun A special hi-tech weapon for the intellect class, it's governed by the perk electrocutioner and uses iron dart as ammo. this weapon can be crafted after reaching electrocutioner level 5 or found in secret hidden stashes (2% chance).

- M82 Barrett A heavy 50 cal sniper rifle with a insanely high dismember chance that can use only special .50 bmg bullets and the variant Incendiary and Armor-Piercing. This weapon can be found only in military boxes (2% chance) and came with its own scope that can be replaced by 8x scope.

- M1A2 Thompson Old and legendary Automatic Submachine Gun that uses 9mm Ammo. Holding this weapon while wearing a full suit and a press hat will grant you a 40% bonus buying and selling goods. This weapon can be found only in gun safes (2% chance).

- AA12 This full automatic shotgun has massive damage output and a strong recoil. Found only in gun safe (2% chance).

- M79 GL40 A small grenade launcher less powerfull than a rocket launcher but also more handy and easy to use. This weapon is craftable after reading the schematic and can be found in loot or bought from traders, uses 40 mm grenade ammo.


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Telric's Flamethrower
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- Smaller Arc, more concentrated, slightly longer distance, governed by the perk advanced engineering


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Vehicle Introduced by Bdubyah's Vehicles
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Recipes available from Loot or Traders (including the new mechanic Trader).
Buildable on a Workbench.
The required Grease Monkey perk level is listed.

Box Truck: 4 seater. Slow. Bad fuel mileage. 9 slots more than 4x4 storage. Grease Monkey 4
BRDM-2: 6 seater. Slow. Okay fuel mileage. 9 slots more than 4x4 storage. Grease Monkey 5
Buggy: 2 seater. Very quick. Great fuel mileage. 4x4 storage. Grease Monkey 4
Charger: 2 seater. Quick. Good fuel mileage. 4x4 storage. Grease Monkey 4
Cruiser: 1 seater. Quick. Excellent fuel mileage. Motorcycle storage. Grease Monkey 3
Dirt Bike: 1 seater. Very quick. Excellent fuel mileage. Bicycle storage. Grease Monkey 3
Duster: 2 seater. Slow. Okay fuel mileage. Gyro storage. Grease Monkey 5
GNX: 2 seater. Quick. Good fuel mileage. 4x4 storage. Grease Monkey 4
Golf Cart: 2 seater. Slow. Excellent fuel mileage. Minibike storage. Grease Monkey 2
Hot Rod: 2 seater. Very quick. Good fuel mileage. 4x4 storage. Grease Monkey 4
Humvee: 4 seater. Quick. Okay fuel mileage. 4x4 storage. Grease Monkey 4
Junker: 1 seater. Quick. Excellent fuel mileage. Motorcycle storage. Grease Monkey 3
Marauder: 2 seater. Quick. Bad fuel mileage. 4x4 storage. Grease Monkey 5
MD-500: 4 seater. Quick. Okay fuel mileage. Gyro storage. Grease Monkey 5
MRAP: 4 seater. Slow. Okay fuel mileage. 9 slots more than 4x4 storage. Grease Monkey 5
Nova: 2 seater. Quick. Okay fuel mileage. 4x4 storage. Grease Monkey 4
Pickup: 2 seater. Quick. Good fuel mileage. 4x4 storage. Grease Monkey 4
Rat: 1 seater. Quick. Excellent fuel mileage. Motorcycle storage. Grease Monkey 3
SHERP: 4 seater. Slow. Okay fuel mileage. 4x4 storage. Grease Monkey 4
Stallion: 2 seater. Quick. Okay fuel mileage. 4x4 storage. Grease Monkey 4
UAZ 452: 6 seater. Slow. Okay fuel mileage. 4x4 storage. Grease Monkey 4
UH-60: 6 seater. Quick. Okay fuel mileage. 4x4 storage. Grease Monkey 5
Willy Jeep: 2 seater. Quick. Good fuel mileage. 4x4 storage. Grease Monkey 4
Work Truck: 2 seater. Slow. Good fuel mileage. 4x4 storage. Grease Monkey 4

All vehicles are balanced to compare to vanilla. No crazy fast, infinite storage space type vehicles. Parts can be crafted, found in loot, or bought from traders.
There is also now a Mechanic trader with his own custom POI! It is protected like a normal trader, but can not be used for quests.


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Motorcycles Introduced by MOO
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- Chopper
- Sports Bike
- Harley
- Dirt Bike


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Junk Turrets - Detailed:
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- You can have up to 6 Junk Turrets working concurrently (requires perkTurrets skill for robotics).
- You can use 1 Turret to start with (if you find the recipe) and 1 extra Turret per robotics level (perkTurrets).
- Improved accuracy.
- Firing range increased to 30 metres.
- Angle of fire increased from 70 degrees to 120 degrees for larger coverage.
- Magazine size set to 2000 rounds.
- The range at which perkTurrets remain awake has been pushed out from (10,14,15,16,17,18) blocks to (30,34,38,42,46,50) blocks.
- Recipes have been included to make it very easy to craft the Turrets and the ammo for them. (No schematic needed - you just need the materials).
- There is also a very simple recipe for a Workbench. (No schematic needed - you just need the materials).
- Based on Hesbic Gun Turret mods and Fatrap's Junk Turret modifications.


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Changes to Animal Population:
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I have decided to remove the animal butchery part of the game, so you can focus on zombie killing instead.
I am not interested in that side of the game, I play to shoot zombies not kill helpless animals.
All animals have been replaced by a standard zombie, except Rabbits and Chickens which are basically invulnerable and offer no experience for killing.
To compensate, animal raw materials are now available from the Traders at any time for purchase, as well as you starter kit.


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Pack Details:
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The mod directories are named as per below.
They are designed to load in the order listed to avoid contention between mods.

0-SphereIICore
1-VampiriconRomeroModCore
2-VampiriconDOTDModCore
3-Vampiricon Starter Crate
3-Vampiricon Turret Improvements
5-KHA19-12CraftQueue
5-KHA19-60BBMFW
5-KHA19-HPBars
5-Scomar82-HUD
6-Almonds Turret Mod
6-Firearms Expansion 4.3
6-Telrics Flamethrower
6-Vanilla Firearms Extended Fixed
7-AOO-Motorcycles
7-Bdubs-Vehicles
8-IceBurg-Craft Doors
8-sLimLong-Decorations Plus
8-Telrics-Iron Gates
8-ZT-Paintings Posters


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Credits and Packs Used:
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This mod is mostly the work of other people.
All I have done is combined a number of existing mods together into a single pack, and add my own flavour, and ensure compatibility.

These are the packs I have utilised in the Day of the Dead mod.
Some mods have been modified from the original, where noted.

!!!!!!!! A very big thanks to those who have worked on the mods below, without your efforts this mod would not exist !!!!!!!
Please let me know if I have missed anyone.

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- All features from KhaineGB's Romero Mod
- REV6:7-8 reality check
- Shock's 2 skills per level mod
- Sykriss's Vanilla Firearms Extended
- Smadol's Firearms Expansion 4.3
- Bdub's Vehicles
- Oblivion's AOO Motorcycles
- Hesbic Gun Turret mods
- fatrap's Junk Turret modifications
- Almonds Turret Mod
- IceBurg's Craft Doors
- sLimLong's Decorations Plus
- TelricsFlamethrower
- TelricsIronGates
- Ztensity's Paintings & Posters
- Jax's Wilderness Spawn increase
- Khelldon's Starter Crate
- Scomar82's HUD

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Notes on Vanilla Firearms:
I have fixed the issues with Sykriss's Vanilla Firearms Extended mod which seems to be for Alpha 18 only.
You should see all weapons and ammo in dropable loot, and the AK101 is fixed.

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Links:
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KhaineGB's Romero Mod --> https://7daystodiemods.com/romero-mod-a-game-mode-suite-of-zombie-tweaks/
https://community.7daystodie.com/topic/21581-romero-mod-a-game-modesuite-of-zombie-tweaks/

Most other mods are available on NEXUSMODS: https://www.nexusmods.com/7daystodie