7 Days To Die
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Survivor Andy

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SurvivorAndy

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Survivors, I'm proud to present my 7 Days to Die interpretation prefab of Woodbury from the Walking Dead.
Let's go back in time and rewind to Season 3 (or 2012 if we're talking air dates), back to the Governor days, and back to the merry old town of Woodbury.
This prefab has approx. 25 buildings and famous areas to venture through

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Survivor Andy Prefabs (SAP) Presents...
The Walking Dead: Woodbury

Survivors, I'm proud to present my 7 Days to Die interpretation prefab of Woodbury from the Walking Dead.Let's go back in time and rewind to Season 3 (or 2012 if we're talking air dates), back to the Governor days, and back to the merry old town of Woodbury.

Recreating Woodbury in 7D2D
This prefab has approx. 25 furnished buildings to explore and famous areas to venture through.

I've tried to keep the main street and the layout of the buildings consistent so that it's match-able somewhat and similar to the original set (and the real-life street), although to fit into the 7 Days universe I've had to change up the building uses/internal spaces (what the buildings are/have inside) or had to fill in some of the surrounding areas from my own interpretation of how Woodbury looked or how I believe the governor would have had things organised.

This release of Woodbury is set after the battle with Rick's group, after the Governor and his groupies have been killed, left in despair with the remaining inhabitants left to fend for themselves. Will they be able to rebuild Woodbury once again, or fall to the zeds like so many before them? A whole lot of mess, townsfolk (...as sleepers) and possibly good loot for you to find after all of the governor's time hoarding all of the good stuff to himself.


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THE WALKING DEAD: WOODBURY PREFAB FOR 7 DAYS TO DIE
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Author: Survivor Andy [SAP]
7D2D Forums User: Andy Red

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MANUAL INSTALLATION

(STEP ONE)
Download and Extract the Zip folder.
Copy and Paste all of the files inside (not the folder itself) to your 7D2D Prefab folder.

This is usually found at:
DRIVE:\SteamLibrary\steamapps\common\7 Days To Die\Data\Prefabs

(STEP TWO)
Using NotePad or similar to edit the file, add the below code line into the rwgmixer.xml file under this heading:<prefab_rule name="prefabList">
The rwgmixer.xml file can usually be found at:
DRIVE:\SteamLibrary\steamapps\common\7 Days To Die\Data\Config\rwgmixer.xml

You'll know if it's the correct section or not as you'll see a long list of other prefab names there.
Copy and paste the below line on a new line within this section, preferably as the first or last line, so you can easily see which new prefabs you've added in case you wish to remove them from future worlds.

Code Line:
<prefab name="sap_woodbury"/>
(i) Always make a backup of the rwgmixer.xml file

(STEP THREE)
Generate a ​​new seed in random gen (12k+) and start your new world. Explore the map and find Woodbury during your travels!

Note: Due to the excessive size of this prefab, it may not always be included by 7 Day's built-in world creator as of A19. It all depends on if it has a plot big enough in the world to place it. Using a world editor/map creator such as Nitrogen or KingGen is preferred for optimal placement.

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KINGGEN INSTALLATION

(STEP ONE)
Download and Extract the Zip folder.
Copy and Paste all of the files inside (not the folder itself) to your 7D2D Prefab folder.

This is usually found at:
DRIVE:\SteamLibrary\steamapps\common\7 Days To Die\Data\Prefabs

(STEP TWO)
Follow your usual settings and world generation in KingGen, but add the below to the Custom POI's option.
If you havn't already, make a new notepad file called CustomPOI's and add the below line to it. Then select that file in KingGen's Custom POI's setting.

sap_woodbury,180,25,99,-2,3,pine_forest,rural/city/town,any

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