7 Days To Die

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JaxTeller718

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jaxteller718

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About this mod

Ravenhearst is a complete overhaul mod for 7 Days to Die. It features new zombies, new stations, a class system, new weapons, a brand new random gen mixer, progression changes, quest changes, a host of balances and more.

To interact with our team please join our Discord at https://discord.gg/0uy8OaV8YAMGZKeS

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Welcome to Ravenhearst a place where your nightmares grow and fester and the world around you is trying to kill you at every turn. Ravenhearst is a full overhaul mod that uses the amazing 7 Days to Die and turns expectations in its head. Every aspect of the vanilla game has been tweaked or tuned to increase challenge and difficulty. Ravenhearst has often been called the mod that is not for everyone. It is best played by those that have a basic understanding of the vanilla 7 Days to Die experience, and for those looking to challenge themselves. Below you will learn just a little bit about what we have to offer. Keep in mind that Ravenhearst, just like the actual 7 Days to Die game, is nowhere a near finished experience and it's development is ongoing, and as such should be played with the open mind that there can be major updates that will cause save breaks and resets to your game. We pride ourselves on using our team of testers to thoroughly play and beg test so that we can provide you with the most solid gaming experience we can manage to put forth. But also keep in mind as with anything, things can happen. 

"WARNING: This is an overhaul mod and as such is not intended to work well with modlets. If you use a modlet you do so at your own risk. There is a possibility your game may break or even your save. We can not troubleshoot any errors related to the use of outside modlets. There are just too many core changes to guarantee any will work well within our mod.



All the Worlds a Stage 
The ENTIRE game is now gamestaged. Until gamestage 5, you will see slightly weaker versions of zombies in the world, helping to bridge the gap into Ravenhearst. The incredibly talented @Yakov and @Redbeardt  has enabled me the chance to gamestage every aspect of the game. Wilderness Spawns, Wandering Hordes, Biome Spawns, Night Time Spawns ALL of it is now set according to your gamestage. Night Terrors do not spawn pre Gamestage 50. Gamestage tiers are as follows:

GS1 - Normal ZedsGS100 - Tier 2
GS300 - Night Terrors and Special Zombies
GS500 - Tier 3
GS700 - Tier 4
This ensures you do not get overwhelmed and also that the challenge increases as your level increases 

The Night Bleeds The nights in Ravenhearst are full of disgusting creatures and terrifying sounds. Night Walkers are zombies who seek blood and are faster than a normal zombie. But fear not they disappear by morning... until you grow stronger. As your gamestage increases so do the chance that they will remain in the world! 

Yakov and Redbeard's Suite of DLL Harmony Tweaks 
It goes without saying that Redbeard and Yakov has been a major driving force behind Ravenhearst. They have designed a host of dll tweaks to game mechanics to increase difficulty and functionality. Here is a sampling of what They have done:

 • Anti Nerd Poling - No longer can you jump and place frames. You have to plan out your builds with ladders and other blocks now. More realistic and challenges people to come up with new ways of overcoming challenges

• Recipe Ingredient Limit Removal - Recipes can now have dozens of ingredients so we are no longer restricted to 5. If a recipe has MORE than 5 there will be an arrow below the description you can click. It will scroll through the pages of ingredients.

• Blood Moon Vehicle Disabled - Our mod introduces challenges we expect players to face. Vehicles will become disabled on Horde Night. Bicycles will still work. Think of red moon and horde night like an EMP bomb, electricity is whacked during it.

• Recipe Count Memory - A configurable option in our menu allows you to remember the last amount of a crafted recipe quantity. So if you made 100 wood, the next time you open it it will read 100. This can be turned off via options.

• Skill Points Bonus - You will now gain 2 Skill Points every 10 levels as a boost to your perks. You can use these points just like any other and they are automatically added. So every 10 levels you have something to look forward to!

• Gamma Limiter -
This may cause some controversy but we have set a limit on Gamma to 75. The reason for this is we have noticed players jacking their gamma up so they can see in house and at night. Some of these pois were designed with shadowy dark corners in mind. A little gamma bump is ok but bumping to 100 defeats the work put in by our POI makers. This is till open to some editing and tuning.

• Trader XP Removal - You will no longer level your Player by selling items. This is a gameplay decision made by me. I want actions to count for your level not selling to traders. Other aspects of traders are the same... for now

• Modified Descriptions - Now the station something is crafted in and the tool you need are automatically displayed at the end of every description. Descriptions will also display the number of slots an item has.

• Airdrop Spawning - Zombies will now spawn dependent on gamestage at airdrops. You will have to fight your way to the airdrop through a horde of undead.

• The Final Stand -
After you finish your Class and Journal Quests, you will start a long final stand against the Undead. This includes special spawns, Blood Moons and more surprises. Do not start this undergeared!

• Quest Crafting Warning - A message will display if you leave a table while crafting an item needed to complete a quest.

• Reverse Rotation - QoL addition that allows you to reverse a rotation on blocks placed using LeftShift and LeftMouseClick.

• Stash Backpack - The original stash backpack you know and love designed. Click "X" to lock any slot you want in your backpack and move same items to boxes with a simple click. These options save on exit unlike Vanilla.

• Vehicle Pickup Disable - Realistic weights on vehicles. You can no longer pick up and store your heavy vehicles. Bicycles can be picked up. Be careful while driving and prepare to dig a vehicle out if it is stuck.


All New Game Options
You can set quest fetches to show indicators on the map, enable headshots only mode, control the size and frequency of wandering hordes, increase range zombies can see you at and enable or disable rage. These settings work on servers as well and a config.yaml file is included in the Mods/0-RHCore Folder.

• City Zombie Multiplier - Zombies will now spawn around groups of pois, making cities dangerous. You can control the multiplier in settings

• New Video Options - Field of view setting, show crosshairs, change the color of crosshairs or completely disable activation texts for a true clear Hud

• Enable/Disable Custom Font - Redbeard has selected a gorgeous font for our mod but we understand some may find it hard to read so you can no enable and disable it in options.

• PermaDeath Mode - You can now enable and disable a perma death mode from the RH menu. This adds a permanent death using Wellness.

•Wellness -
Wellness makes it's return to 7 Days. Eat the right food and water to increase your stats. Dying will reduce your Maxes down to 50. Build it back up by consuming better food and drink.

•Active Ingredients - You can now click an ingredient in the recipe list to link you to how to make that ingredient. He has also created a fantastic transparent paper doll that pops up to let you know you have armor that needs to be repaired (below 50%).

•Crop Damage - Zombies will now trample your crops and plants. So make sure you protect them at all costs.

•Sphereiicore is also used as is his Take and Replace and disable trader protection. That's right, traders are always open but no longer are invulnerable!

Living Off The Land
Farming has received an overhaul. Farm plots are now an end game goal and allow you to grow underground. Water is required for the plots to grow. The Farm Table is where you can craft seeds from crops or from seed packs you find out in the world. We have added back in Fertilizer, the Composter and yes Turds. Fertilizer made from the compost can be used on existing crops to increase yield. When destroyed, the crop returns to an unfertilized state, to be fertilized again. Ground farming with a hoe has been brought back! Water will now deplete as your crops grow. You can work towards an irrigation pipe system. Irrigation will prevent water from being depleted. Multiple new crops have been added like wheat, tomatoes, lettuce and more and these crops have been integrated into recipes new and old.

Infection Matters
When you are infected it will now kill you within 3 days. You MUST find a cure for your infection. It will persist through death. If you do not find a cure it will kill you. Chewing glass no longer represents a cure. Beehives can be made once the schematic is found. Tree stumps in the world have a chance to drop honey combs which can be crafted into honey to lower infections. This zombie apocalypse is very real and very dangerous.

Too Much Too Soon
Loot has undergone a complete rebalance (and may again in future versions) so that you are not swimming in loot early game. Scavenging and exploring now matters as you hunt for the best weapons and tools. Loot lists have been readjusted so they make more sense to what you would find in them.

From My Cold Dead Hands
In the ongoing quest to preserve what we love about 7 Days, we have readded some pulled game mechanics. Parts for guns are as they were with each firearm having specific parts you need to find to assemble a weapon like frames, handles and cylinders. More returns to former mechanics loved by many is ongoing for future updates.

Progression that means Progressing
Levelling has been slowed down quite a bit to give the old way of doing things more prominence. You need to get out there and work those quests and use those weapons. All main attributes are now Player Level dependent. Perks have been rebalanced so as not to give the appearance of a character becoming Superman by Perk 5 of everything. Progression becomes way more exciting with the addition of unlockable recipes for every Action Skill. Every 20 levels of a skill will offer an unlock of a tool and weapon to that specific skill. So as you level and increase your Action Skills you will learn more recipes from the skill you are perfecting. 

Actions Speak Louder than Perks
Action Skills have returned. You will receive a slight bonus in stats every time you level an Action Skill. This is Learn by Doing. Use axes and picks to level Construction, Bows to level Archery, Blades to level.... well Blades. You can keep track of your Action Skills progress on the skills screen.

Quality Control
Quality has been returned to 7 Days to Die. Each tool and weapon now has a quality level. 1-1000. Each 20th level is considered next tier and every single item has had stats attached to them so that finding new weapons and tools is no longer a boring process. Loot is exciting again! Find level 72 pickaxe, but know there are better out there. This will promote leveling as well as scavenging. But beware. You will need to increase your main Construction Skill because every repair will cost you 100 Quality Points. Every 20 levels of Construction Skill will drop that by 20 points. So Construction Level 20 will drop the penalty to 80 QP. Const Level 40 will drop it to 60 QP Loss and so on.

Better Watch That Weapon Boy
Along with Quality returning we have Degradation returning as well! Your weapon and tool will now degrade by 100 Quality Levels each time you repair it at the start. On top of this we've taken care of any mods that are in your item or weapon. If when repairing a weapon the quality reduction results in a lose of a mod slot any mod in that lost slot will be placed in the players inventory. Be careful to have a spare slot though as a full bag and inventory will result in the mod falling on the floor! So how do you salvage this? By leveling the Action Skill for the weapon and tool you are repairing. Each 20th level of your Action Skill after level 20 reduces that number by 20. So level 21 in Action Skill  you will lose 80 Durability and so on. A true progression system.

The Home You Have Always Dreamed Of
Ravenhearst likes to pride itself on being a builders dream mod. We have added dozens of new deco items for you to craft and decorate with, a number of new player storage options, movie posters you can collect, art you can collect, TV's, holiday items, playable radios and record players as well as made previously unavailable vanilla deco items accessible for crafting in our Decor Table. We are constantly adding new items as well.Apart from over 50 new deco blocks i have also created several new block placeholders for poi makers. From new corpses to arcade and slot machines to miscellaneous trash decos like liquor bottles and posters and potted plants, new mail box and trash can placeholders, now POI builders who wish to make RH specific pois can design them with variety in mind.

Film Buff
You will find many collectible posters in the world, ranging from movies to TV shows to art pieces. The selection is ever changing ad growing and fit perfectly in the basement of your shelter! 

Backpacks
The backpack perk is now gone. In its place are backpacks that you can find in the world that unlocks three slots at a time to your inventory. These can be found in dressers, semis and other clothing related loot spots.

The Journal
We have introduced a quest based player journal that will take you on a questline all while teaching you the basic added mechanics of Ravenhearst. If you complete all the chapters of this journal you will receive exclusive recipes to craft some pretty cool items. The journal is not meant to be rushed through, rather it is meant to compliment your journey so do not worry too much about finishing it immediately.

Starvation
Food and water have undergone a major rework. Food values have been rebalanced, new food added, animals rebalanced for their meat yields and now they give red or white meat. Water is also now contaminated and you will need to build a water filtration unit to decontaminate it before you can drink it safely.

POI Wonderland
We have added many new POIs from around the 7 Days Community as well as Khaine and Cpt Krunch PEP Pack which contains some VERY familiar places to fill our world with unique buildings. From zoos to parks to airports and police stations there is always something new to find in our world.

You Have Some Red On Ya
Zombies come in many forms. We have added additional looks to zombies. Higher tiered zombies will sound and look different so you can tell them apart. 

Complex Crafting
Ravenhearst has always been about more realistic crafting and this version is no exception. At start you are given a Personal Workbench. This is your hub for all things crafting. The backpack has very limited recipes, just the absolute basics. You will need to carry this table with you. It can be picked up easily by destroying it. We have added workbenches and stations such as the Farm Table, the Armor Bench, The Ammunition Table, The Water Filtration Unit, Survival Campfire, Mechanic Bench, Research Table and the Decor Table, all with its own uses and recipes. This will help you find what you are looking for better and also spice up that basement work area. Along with the stations, there are complex recipes such as tool heads for crafting tools, molds for forge crafting and vehicle parts. Vanilla recipes have all been changed to reflect new materials such as screws, tarps, twine and recipes like concrete and cobblestone have been made more complex.

Vehicular Homicide
We have reworked how vehicles are made completely. You will need to find engine parts and more from harvesting vehicles with the crowbar. There is now an Mechanic Bench and those are used to construct parts. You will have to build chassis from scratch using parts like car seats, alternators, sparkplugs and more. We have also added over a dozen new vehicles for you to collect such as community favorites from bdubya like the Box Truck and Jeep! All of these vehicles have their own unique assemblies and parts. 

Barnes and Noble? Where
!
All schematics now scrap into Knowledge Points, which can be used with Ink found in the world in the Research Desk to craft any missing recipes and perk books. There is also a set of limited edition novels you can find in the world made by sinder that scraps into some paper for you to use. True collectors may find value in finding all of the novels left in the world. Some book stores or Research Facilities may have remnants of working Research Desks so make sure to search all of them.
Radiation
You will notice green smoke filled areas on your journey. This represents a Tier 5 POI that is radiated.
There is no way to explore these without a hazmat suit, which can then be upgraded to an Wasteland hazmat suit that will allow you to explore the Wastelands! Inside you will find military crates and chests that house end game weapons, tools, schematics and resources that can not be found in normal areas. Do not tackle these pois too early though. They are extremely dangerous.

Spoilage
Food spoilage makes it's return. Find coolers to reduce spoilage time. You can can your vegetables and wrap your meat but it comes at a cost. Ingredients can be saved this way but cooked dishes WILL spoil so get a fridge or freezer to make them last longer. This is optional and can be removed before starting a new game by removing the ZZ_OtherModlets_Food_Spoilage_khzmusik_Optional folder

Fire Spreading
Burnt zombies and fire spitting zombies can burn down your homes! Make sure you find a fire extinguisher and keep ammo for it handy. You will need to put out fires. This is optional and can be removed before starting a new game by removing the ZZ_OtherModlets_gupFireMod_Optional folder.

They Have Mutated
Once you get to Gamestage 300 there will be a host of new Terrors to deal with. From zombies that crazily fire guns to fire spitting vultures and zombies dropping Molotov's in copters, your bases need specially reinforced! You have time but get busy! This is optional and can be removed before starting a new game by removing the ZZ_OtherModlets_ServerSideZombies_Optional folder.

Sleep Through It
Sleeping is a new mechanic and can be done on al nights except Blood Moons. Craft an alarm clock and it can be use to pass the nights, even on servers.
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Ravenhearst has always been a labor of love for me, but it also has been a labor of love for many others as well, without whom this mod would not be possible.


Development Team
JaxTeller718 - Balance and Design/POI/XML Coding/Art/Icons/Models/Sound Design/QA
Redbeard - Coding/Programming/Harmony Implementation
Yakov- Coding/Programming/Harmony Implementation
godjen-  QA/Documentation
shortypants1976 - Design and Balance/Testing/Coffee Fueler

Testing Team
dandeliongames  
jakuba
godjen              
Tucker
DeadlyDonuts
Ryper
constip
Hangaku
rembomy 


Dev Hall of Fame
dancapo
Sinder
Constip
FallenDice
2ndRecon
Bradmin
Makabriel
KnightRath
Robear
Shades