7 Days To Die
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TheStoryteller01

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thestoryteller01

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About this mod

Made for 7DTD Alpha 16.4.

This SP mod is meant to provide an alternative start for experienced players and also an alternative endgame than to just delay the inevitable
death by the horde.

It replaces the vanilla starting quest with a new main quest chain in 11 steps with another 3 sidequests.

Permissions and credits
7 Days To Die Quest Mod "Born to Be Wild" by TheStoryteller01 Version 1.00 for A 16.4

This mod is meant to provide an alternative start for experienced players and also an alternative endgame than to just delay the inevitable death by the horde. It provides the opportunity to end the game upon having acquired the means to cross the radiation zone and escape to another area where there is no horde (at least yet). It also tells a little story along the way.

It introduces another survivior called Alex who provides the player with motivation and tips. There is no mentioning of Alex's gender throughout the whole quest so it should work for any player character.

The mod is designed for SP and consists of a new main quest chain in 11 steps with another 3 sidequests.

DISCLAIMER
Use the provided files at your own risk. Back up your files before overwriting/replacing them. I am not a native english speaker so be prepared or some oddities within the texts.

FILE INFORMATION
The following files are essential for the quests to work and should replace the vanilla files in
.......\7 Days To Die\Data\Config
(the basic survival quest will be completely replaced):
- quest.xml
- Localization - Quest.txt
- entityclasses.xml (however the only change here is, that the follwing line
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="bottledWater,canChili,firstAidBandage,torch,keystoneBlock"/>
has been replaced with this line
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="bottledWater,canChili,firstAidBandage,torch,tshirtWhite,denimPants,runningShoes"/>
so if another customized file is used, it is suffcient to replace the single line (somewhere around line 50 in Notepad++)

QUEST INFORMATION

The quest descriptions and journal entries hold a lot of additional information to what appears on screen so reading them will not only help solving the quests but also add to the immersion.

Pop-ups:
This mod makes extensive use of pop-ups and journal entries, to make sure one doesn't miss any pop-ups, the engine should be given a little time to process after finishing a quest. It should be avoided pressing ESC to close a window right after finishing a quest, that might kill a pop-up. Of course with zombies and such around somtimes one is in a hurry so every pop-up that is supressed or shot down is still a journal entry and therefore missing a pop-up is not gamebreaking, just less fun. The Mod has been tested with the lowest resolution being 1600 x 1024 where no pop-up windows had text bleeding out. It could happen with even lower resolutions.

Multiple quests:
Sometimes multiple quests are given at once but everything is coded so that the main quest chain should always being shown on screen. Certain circumstances can prevent that, so if the quest on screen appears oddly unrelated, the quest window should still include the next main quest step.

Walkthrough:
The journal will automatically contain a walktrough (at least to some extent)