7 Days To Die

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Do you play 7 Days to Die with Xyth's Creature Pack Human Names and a health bar mod like Sirillion's SMX series offers? I'm sure you've noticed that some animals, zombies, machines, etc. show up in the health bar as "humanEveBanditClub" instead of "Bandit." Well look no further to change those pesky names!

Permissions and credits
Ztensity's Creature Renaming Modlet Series
Select A19.3 Patches That Rename Zombies, Animals, Machines & More!
Ztensity's Creature Pack Human Renaming Modlet 1.2.1

(Images Show Selection of Humans Renamed)


Into hours of playing 7 Days to Die and diving into the vast modding community between Nexus Mods, Guppy's Modding Server Discord, the official forum, the 7 Days to Die official mod launcher and the official website dedicated to mods for the game, I decided to use Sirillion's entire SMX series. His modlets overhaul the UI of 7 Days to Die, which make changes to the HUD, Menu and general UI. I realized sometime later that my favorite modlet of this series was his optional, Target Health Bar, designed for compatibility with his UI overhaul.

After playing 7 Days to Die with a full list of modlets including the SMX series, I quickly realized that some animals, zombies, machines, etc. would show up in the health bar from the Target Health Bar modlet as "humanEveBanditClub" and "humanCowboyBanditClub" instead of "Bandit" and "Cowboy." I slowly began writing my creature renaming modlet series that now currently spans six different modlet patches. With the intent to increase immersiveness when encountering different creatures in game, each modlet is now publicly available as separate downloads.

Before deciding to install any of my renaming modlets, you must first have to have a Health Bar modlet to see the name changes. Fortunately, whether you use the launcher or Nexus Mods, you do have a couple of options. See below:

Nexus Mods: Sirillion's SMX Series Target Health Bar
7 Days to Die Forum: Khaine's HP Bars
Nexus Mods: KonradSB's Hit Bar Health Bar

It's worthy to note that if you are using the Mod Launcher, you can install all of Sirillion's SMX series of modlets there. That said, once you have installed one of the health bar modlets, you must then install Xyth's creature pack modlet Human Creature Pack to make this modlet's renaming to work.


Creature Pack Human Renaming is dependent on one of Xyth's creature pack modlets titled, Human Creature Pack. You must install that in order for this modlet's features to take affect. See Xyth's links below:

Xyth's Creature Packs - Animalshttps://www.nexusmods.com/7daystodie/mods/1062
Xyth's Creature Packs - Zombieshttps://www.nexusmods.com/7daystodie/mods/716
Xyth's Creature Packs - Humanshttps://www.nexusmods.com/7daystodie/mods/1066
Xyth's Creature Packs - Mechshttps://www.nexusmods.com/7daystodie/mods/1063


Creature Pack Human Renaming is built off the premise of Vanilla Creature Renaming and is the next renaming modlet in the creature pack series that renames creatures added by Xyth's creature pack modlets. Instead of targeting vanilla creatures, animals or zombies, this mod targets every human that is added by his Human Creature Pack.

All humans from Xyth's Human Creature Pack needing renamed from name type similar to "humanRaiderRatClub" have been replaced with an immersive counterpart. In this pack, there are 32 different humans across 222 variations, which have some survivors that won't attack on sight and then the rest who are a little more dangerous, all whom have been added to the game by Xyth's pack from bandit's, farmer's, raider's and kidnapper's to robbers and soldiers.

I found Xyth's Creature Pack series to add some most needed diversity to 7 Days to Die in terms of additional zombies, animals, humans and even mechanical entities if that's your fancy! To this end, Vanilla Creature RenamingCreature Pack Animal RenamingCreature Pack Zombie Renaming and Creature Pack Human Renaming are just the beginning, as I have renamed each one of Xyth's Creature Pack's. For now, catch my other renaming modlets currently available below in addition to recently released Unnecessarily Beautiful But Immersive!


You can find all eight of my publicly released modlets by downloading the official 7D2D Mod Launcher here, by going to my official 7 Days to Die mod forums post here, and sifting through additional Nexus & forums links below!

Vanilla Creature Renaminghttps://www.nexusmods.com/7daystodie/mods/1210
Creature Pack Animal Renaminghttps://www.nexusmods.com/7daystodie/mods/1259/
Creature Pack Zombie Renaminghttps://www.nexusmods.com/7daystodie/mods/1260
Shotgun Messiah Mechs
Unnecessarily Beautiful But Immersive (UBBI)https://www.nexusmods.com/7daystodie/mods/1242
Mumpfy's Zombie Pack Renaminghttps://community.7daystodie.com/topic/creature-renaming-modlet-series/
UBBI - Gnamod Overhaul Compatibility:  https://community.7daystodie.com/topic/ubbi/


I will eventually create new modlets to patch names for creatures from other mod authors, to further increase immersiveness for players. If you have a mod you use a lot that has name types like "humanEveBanditClub," feel free to suggest it and I will consider it for my next renaming mod!

Potential Renaming Ideas: Snufkin's Server Side ZombiesMickkPewPew’s Server Side Santa and Friends, and MickkPewPew’s Server Side Zombies and Bosses.


With original mod author, Hernan's permission, I present my first major mod, Unnecessarily Beautiful But Immersive v1.2.7, the Unnecessary But Beautiful 19.3 Rebuild.

You can now craft recipes with ease, use a wire tool to turn on lights, TVs, PCs, a fireplace and a sound bar, attain the right perks to craft the lights, unlock lights early with a schematic and use beds as bedrolls!

Check it out here: 


If it wasn't for discussion, guidance and help getting started from other mod authors in Guppy's Discord like wrathmaniacTSBXXythMumpfysphereiiSirillionsaminalKhainechiko and Guppy himself, none of this would have been possible.