Small xml modlet addon to Firearms Expansion 3 (found here: https://www.nexusmods.com/7daystodie/mods/1099) that simply adds two new Ammo types 5.56 and 45 ACP. Both calibers are fully integrated into the game and are used in vanilla guns and Firearm guns. Both ammo types have AP and HP variants as well. WARNING: See requirements!
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Changelogs
Version 1.2
MAIN FILE v1.2
Changed the Colt 38 to a Colt 45 that uses 45 ACP.
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Immersive Schematics Crafting PATCH v1.2 update:
Added tags to schematic recipes to reduce the crafting time when taking appropriate perks.
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Immersive Schematics Crafting PATCH v1.1 update:
Added more variation to the shards needed for the new Weapons' schematics from Firearms Expansion 3. Before all were 50. Now T1 are 30, t2 are 50 and t3 are 75.
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MAIN FILE v1.1
Fixed issues with loot.
When finding a gun of a new caliber you would get the old caliber in the container and not the new one.
When finding a new ammo tyoe you would only ever get 1 in the container.
===================
v1.0
Small xml modlet addon to Firearms Expansion 3 that simply adds two new Ammo types 5.56 and 45 ACP. Both calibers are fully integrated into the game and are used in vanilla guns and guns added by Firearms Expansion 3 .
Ammo strengths:
45 ACP is somewhere in between 44 mag and 9mm.
5.56 is somewhere in between 7.62 and 44 Mag.
I did replace calibers on some of the guns of course. I'll leave it up to you to find out! ;)
Link to Immersive Schematic Crafting: https://www.nexusmods.com/7daystodie/mods/1125
Version 1.1
Immersive Schematics Crafting PATCH v1.1 update:
Added more variation to the shards needed for the new Weapons' schematics from Firearms Expansion 3. Before all were 50. Now T1 are 30, t2 are 50 and t3 are 75.
=======================================
MAIN FILE v1.1
Fixed issues with loot.
When finding a gun of a new caliber you would get the old caliber in the container and not the new one.
When finding a new ammo tyoe you would only ever get 1 in the container.
===================
v1.0
Small xml modlet addon to Firearms Expansion 3 that simply adds two new Ammo types 5.56 and 45 ACP. Both calibers are fully integrated into the game and are used in vanilla guns and guns added by Firearms Expansion 3 .
Ammo strengths:
45 ACP is somewhere in between 44 mag and 9mm.
5.56 is somewhere in between 7.62 and 44 Mag.
I did replace calibers on some of the guns of course. I'll leave it up to you to find out! ;)
Link to Immersive Schematic Crafting: https://www.nexusmods.com/7daystodie/mods/1125
Huge shout out to smadol99 for being a really cool guy and an excellent content creator! Without whom this mod would not be possible.
Small xml modlet addon to Firearms Expansion 3 that simply adds two new Ammo types 5.56 and 45 ACP. Both calibers are fully integrated into the game and are used in vanilla guns and guns added by Firearms Expansion 3 .
Ammo strengths: 45 ACP is somewhere in between 44 mag and 9mm. 5.56 is somewhere in between 7.62 and 44 Mag.
I did replace calibers on vanilla and firearms guns of course. I'll leave it up to you to find out! ;)