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wratmaniacUploaded by
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This page was last updated on 13 August 2023, 12:20PM
- Changelogs
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Version ISC-1.0.a.20.e
- Updated the mian files to work with alpha 20.
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Version 2.0SMX
- Working version in SMX. It is a bit janky, but acceptable.
- WARNING! YOU MUST HAVE SMX UI to download this file, Otherwise take one of the other main files.
- Notes on changing the "difficulty":
- It is a simple process. After downloading the mod and loading it into the mods folder. Open the folder 000-WrathmaniacsImmersiveSchematicsNormalSMX -> Config. Open the file items.xml in notepad -> scroll to the bottom. You will see:
- <append xpath="/items/item[@name='schematicMaster']/property[@class='Action0']">
<property name="Create_item" value="resourceSchematicPiece" />
<property name="Create_item_count" value="4" />
</append> - Change the 4 to the desired number of shards received when reading a schematic.
- For instance:
- <append xpath="/items/item[@name='schematicMaster']/property[@class='Action0']">
<property name="Create_item" value="resourceSchematicPiece" />
<property name="Create_item_count" value="6" /> (<---- Changed the number here)
</append> - Would give you the easy setting.
- Done!
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Version 2.0RRMWP
- INSTALLATION INSTRUCTIONS:
- Install the patch as you would any mod to the 7d2d "Mods" folder.
- Open the 7 Days to die "Mods" folder -> open "rickyralph_MeleeWeapons" folder -> open "Config" folder -> DELETE file "progressions.xml".
- If you do NOT then schematics AND item recipes will be unlocked with gun perks rather than just the schematics.
- DESCRIPTION:
- Adds schematics for every item added in Ricky Ralphs Melee Weapon Mod, also adds those schematics to the proper loot group, meaning they can be found and unlocked without the perk! This also does so using ISC mechanics, I.E. with schematic recipes, and item recipes not unlockable with the perks.
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Version 2.0RRGP
- INSTALLATION INSTRUCTIONS:
- Install the patch as you would any mod to the 7d2d "Mods" folder.
- Open the 7 Days to die "Mods" folder -> open "rickyralph_Guns" folder -> open "Config" folder -> DELETE file "progressions.xml".
- If you do NOT then schematics AND item recipes will be unlocked with gun perks rather than just the schematics.
- DESCRIPTION:
- Adds schematics for every gun added by Ricky Ralphs Mod, also adds those schematics to the proper loot group, meaning they can be found and unlocked without the perk! This also does so using ISC mechanics, I.E. with schematic recipes, and item recipes not unlockable with the perks.
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Version 2.0MVFI
- INSTALLATION INSTRUCTIONS:
- Install the patch as you would any mod to the 7d2d "Mods" folder.
- Open the 7 Days to die "Mods" folder -> open "More_vanilla_food" folder -> open "Config" folder -> DELETE file "progressions.xml".
- If you do NOT then schematics AND item recipes will be unlocked with gun perks rather than just the schematics.
- DESCRIPTION:
- Adds schematics for every item added in More Vanilla Food Mod, also adds those schematics to the proper loot group, meaning they can be found and unlocked without the perk! This also does so using ISC mechanics, I.E. with schematic recipes, and item recipes not unlockable with the perks.
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Version 2.0BDVP
- INSTALLATION INSTRUCTIONS:
- Install the patch as you would any mod to the 7d2d "Mods" folder.
- Open the 7 Days to die "Mods" folder -> open "Bdubs Vehicles" folder -> open "Config" folder -> DELETE file "progressions.xml".
- If you do NOT then schematics AND item recipes will be unlocked with grease monkey rather than just the schematics.
- DESCRIPTION:
- Adds schematics for every vehicle added by Bdubs Mod, also adds those schematics to the proper loot group, meaning they can be found and unlocked without the perk! This also does so using ISC mechanics, I.E. with schematic recipes, and item recipes not unlockable with the perks.
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Version 2.0BAP
- INSTALLATION INSTRUCTIONS:
- Install the patch as you would any mod to the 7d2d "Mods" folder.
- Open the 7 Days to die "Mods" folder -> open "BrazmocksArcheryMod" folder -> open "Config" folder -> DELETE file "progressions.xml".
- If you do NOT then schematics AND item recipes will be unlocked with gun perks rather than just the schematics.
- DESCRIPTION:
- Adds schematics for every bow/crossbow added by gamingazmo in Brazmocks Archery Mod, also adds those schematics to the proper loot group, meaning they can be found and unlocked without the perk! This also does so using ISC mechanics, I.E. with schematic recipes, and item recipes not unlockable with the perks.
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Version 2.0.1BDVP
- -Fixed dirtbike chassis was not correctly making the schematic and was making the actual item.
- INSTALLATION INSTRUCTIONS:
- Install the patch as you would any mod to the 7d2d "Mods" folder.
- Open the 7 Days to die "Mods" folder -> open "Bdubs Vehicles" folder -> open "Config" folder -> DELETE file "progressions.xml".
- If you do NOT then schematics AND item recipes will be unlocked with grease monkey rather than just the schematics.
- DESCRIPTION:
- Adds schematics for every vehicle added by Bdubs Mod, also adds those schematics to the proper loot group, meaning they can be found and unlocked without the perk! This also does so using ISC mechanics, I.E. with schematic recipes, and item recipes not unlockable with the perks.
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Version 2.0
- v2.0
- Added a fix to the perks that blocked the final level of a mod perk behind agility, rather than intellect.
- Added a version that works with SMX UI.
- WARNING!!!
- The normal version of ISC will break progressions if used with SMX UI. You must take the SMXUI version.
- If updating, the folder name has been changed and there are now two folders within the main file. If updating you must delete the previous version in the mods folder. Named "WrathmaniacsImmersiveSchematcsNormal" (Depending on your choice it could be Easy or Hard at the end as well).
- I overlooked a major conflict issue with this mod and determined that it should run in two parts to mitigate issues with other mods. The good news is this should not be a problem for you. Have named the folders appropriately and with this update you should have little issues.
- The issue I observed was any mod that appended recipes to perk unlocks that loaded before were effectively overwritten. This was bad. In any case as long as the 000 named file is run first there will not be any conflict issues.
- For other mods that significantly change perks a patch maybe required.
- Modders tip: Other modders can also easily integrate with my mechanics if they follow vanilla naming conventions, this includes TIERS in the weapon names like T1, and T2. They just need to create schematic items. Create a recipe for it with a 50 shard count and add the tags 'learnable,schematicCrafting' and replace any recipe unlocks in progressions with those schematics and my global sets will add appropriate variation in both crafting time and shard counts. For weapons/tools/armor just adding the appropriate perk to the tags on the recipe will work in the case of missing Tiers in the name. It is suggested to also set the shard count appropriately if missing the tier in the name of the item. t1:30, t2:50 t3:75 t4:100 t5:125.
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Version 1.9FP
- Changed version to mimic parent file of ISC.
- Added a few missing schematic unlocks for Firearms guns.
WARNING!!!
If updating, the folder name was changed from WrathmaniacsImmersiveSchematicsAFirearmsPatch to WrathmaniacsImmersiveSchematicsFirearmsPatch. You need to delete the first folder in your mods folder. The name of the folder to delete should be: "WrathmaniacsImmersiveSchematicsAFirearmsPatch" - ================================
- v3.1.1
- This is a patch for Firearms expansion 3 found here: https://www.nexusmods.com/7daystodie/mods/1099
- WARNING: Must have that mod if taking this file!!!!!!
- As in the description this is an optional patch file that should accompany one of the main files.
- What this does is fully integrate any guns he has added with the mechanics of ISC. Meaning schematics can be unlocked with parks and all perk benefits will work for those schematics as well.
- Also adds a schematic for the chaingun ;). Not cheap however.
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Version 1.9
- WARNING!!!
- If updating, the folder name has been changed and there are now two folders within the main file. If updating you must delete the previous version in the mods folder. Named "WrathmaniacsImmersiveSchematcsNormal" (Depending on your choice it could be Easy or Hard at the end as well).
- I overlooked a major conflict issue with this mod and determined that it should run in two parts to mitigate issues with other mods. The good news is this should not be a problem for you. Have named the folders appropriately and with this update you should have little issues.
- The issue I observed was any mod that appended recipes to perk unlocks that loaded before were effectively overwritten. This was bad. In any case as long as the 000 named file is run first there will not be any conflict issues.
- For other mods that significantly change perks a patch maybe required.
- Modders tip: Other modders can also easily integrate with my mechanics if they follow vanilla naming conventions. They just need to create schematic items. Add the recipe with the correct tags and tie all the progressions together and my global sets will add variation.
- v1.9
- Split the mod into two parts. One runs at the beginning of the load order the other at the end. The folders are named appropriately. If updating just be sure to delete the old version.
- Reduced shard cost of seeds, food and drink items from 20 to 10.
- More details: After testing, on Normal (4 shards each schematic read) with full perks you can reduce a food/drink/seed schematic shard cost to 5 meaning seeds/food/drinks will require 5 shards on hand and only cost 1 shard and time. This is with Full perks though.
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Version 1.8
- Increased shards received from reading a schemtic for each difficulty.
- All difficulties now have the same schematics buildable in the backpack.
- New backpack buildable schematics:
- Iron Tools
- Wrench
- All food/drinks/seeds.
- Easy does not have the workstation as a backpack recipe.
- Reasoning:
- After, my last playthrough there was a few things I discovered that I wanted to add to the balance. For starters there should be some schematics you can build any where, foods, drinks and seeds seem appropriate.
- I also double the schematics received for all categories as I found the progression to be a little too slow. Now the categories are mainly how quickly you want to progress. I.e. every schematic read is 2,4, or 6 shards depending on the category
- I also add iron tools and the wrench so you can at least build a repairable workstation if you only find broken ones. As workstations are still required for the workstation schematic and most of the important ones.
With my other mod repairable workstations, The balance is starting to get closer to perfect. I could not find a working workbench but I was able to build a repaired workbench from the 5 destroyed workbenches I found.
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Version 1.6
- Significant changes to the amount of shards needed to craft items.
- 1) Reworked shards needed for vehicles. It was silly a bike was the same as a gyro copter(50 shards). Now it is scaled for example bicycle handlebar = 10, chassis = 15, minibike handlebar= 20, chassis = 30
- 2) Added a scaled reduction to the amount of shards needed as you invest in appropriate perks. Schematics are linked with perks as you would expect. Advanced engineering gives a global reduction to all schematics. While Pummel Pete will reduce the schematics for clubs and bats, gunslinger for pistol schematics ect. It's good to know that these reductions stack. This is to help add some balance as the game progresses.
- Added some new loading screens to go with these changes.
- ==============================================
- Version 1.4 did no work as intended. v1.5 is the fix for that.
- Added 3 separate versions to help with personal balance of the mod. Details below
- Easy:
- 3 shards every schematic read. Schematics buildable in backpack on perk unlock: workbench, forge, first aid bandages and painkiller.
- Normal:
- 2 shards every schematic read. Schematics buildable in backpack on perk unlock forge, first aid bandages and painkiller .
- Hard:
- 1 shard every schematic read, Schematics buildable in backpack on perk unlock first aid bandage.
- Also added some small fixes to the localization.
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Version 1.5
- Version 1.4 did no work as intended. v1.5 is the fix for that.
- Added 3 separate versions to help with personal balance of the mod. Details below
- Easy:
- 3 shards every schematic read. Schematics buildable in backpack on perk unlock: workbench, forge, first aid bandages and painkiller.
- Normal:
- 2 shards every schematic read. Schematics buildable in backpack on perk unlock forge, first aid bandages and painkiller .
- Hard:
- 1 shard every schematic read, Schematics buildable in backpack on perk unlock first aid bandage.
- Also added some small fixes to the localization.
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Version 1.4
- Added 3 separate versions to help with personal balance of the mod. Details below
- Easy:
- 3 shards every schematic read. Schematics buildable in backpack on perk unlock: workbench, forge, first aid bandages and painkiller.
- Normal:
- 2 shards every schematic read. Schematics buildable in backpack on perk unlock forge, first aid bandages and painkiller .
- Hard:
- 1 shard every schematic read, Schematics buildable in backpack on perk unlock first aid bandage.
- Also added some small fixes to the localization.
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Version 1.3
- Another big update.
- Fixed localization typo.
- Changed forge shard cost to 20 and workbench shard cost to 30
- Added crafting time reduction to the modder perks and advanced engineering that reduces crafting time of schematics. These stack and effectively reduce the crafting time from 6 minutes to at least 3 with full level in the perks. With this change it will increase all crafting times to 6 minutes. The first rank of Advanced engineering reduces that to 5 minutes a schematic.
- Mod perks only reduce the relevant mods E.G. Gun modder only reduces crafting times for Gun Mods, though all schematics get reduced with advanced engineering these stack. Meaning mods craft faster than other schematics if you take modder perks.
- In this update I also tag food and drink schematics with the masterChef perk meaning they will get the Crafting time reduction the perk gives. Meaning 10% per rank.
- ==================================
- Version 1.2
- Added quite a bit with this update! I suggest to read through the notes just below:
- Added 3 new perks under the craftsmanship tree. gun modder armor modder, and melee modder. These have been used to LOCK all mod schematics now, making them more balanced according to choice and personal preference. In previous versions they were unlocked by default.
- Added variation to the amount of shards needed. I have done my best to add some needed variation depending on the usefulness of the item. In previous versions EvERY schematic cost 50 shards. This was unacceptable. I will not go into extensive detail, that is for you to discover. The amounts range from 20 shards for food and drink schematics to 100 shards for Tier 3 weapons.
- Also added a journal tip when receiving the first shard and 4 different loading screens to help users understand the ins and outs of this mod.
- ==================================
- Version 1.1
- Added recipes for all Mod Schematics. Unlocked by default.
- Added a few missing schematic recipes. Planted yucca, Anvil and Bellows.
- ==================================
- Version 1.0
- 1) All schematics are craftable as well as findable.
- 2) Reading a schematic is the only way to get "Schematic Shards", the item needed to make a different schematic.
- 3)Perks will NO Longer unlock actual recipes. Only schematics. This will be VERY SIMILIAR to vanilla perks, with a few minor adjustments. For example: Gunslinger 1 unlocks the schematics for handgun and not the handgun recipe itself. You will still need to build and read the schematic or find it.
-
Version 1.2
- Added quite a bit with this update! I suggest to read through the notes just below:
- Added 3 new perks under the craftsmanship tree. gun modder armor modder, and melee modder. These have been used to LOCK all mod schematics now, making them more balanced according to choice and personal preference. In previous versions they were unlocked by default.
- Added variation to the amount of shards needed. I have done my best to add some needed variation depending on the usefulness of the item. In previous versions EvERY schematic cost 50 shards. This was unacceptable. I will not go into extensive detail, that is for you to discover. The amounts range from 20 shards for food and drink schematics to 100 shards for Tier 3 weapons.
- Also added a journal tip when receiving the first shard and 4 different loading screens to help users understand the ins and outs of this mod.
- ==================================
- Version 1.1
- Added recipes for all Mod Schematics. Unlocked by default.
- Added a few missing schematic recipes. Planted yucca, Anvil and Bellows.
- ==================================
- Version 1.0
- 1) All schematics are craftable as well as findable.
- 2) Reading a schematic is the only way to get "Schematic Shards", the item needed to make a different schematic.
- 3)Perks will NO Longer unlock actual recipes. Only schematics. This will be VERY SIMILIAR to vanilla perks, with a few minor adjustments. For example: Gunslinger 1 unlocks the schematics for handgun and not the handgun recipe itself. You will still need to build and read the schematic or find it.
-
Version 1.1
- Added recipes for all Mod Schematics. Unlocked by default.
- Added a few missing schematic recipes. Planted yucca, Anvil and Bellows.
- ==================================
- Version 1.0
- 1) All schematics are craftable as well as findable.
- 2) Reading a schematic is the only way to get "Schematic Shards", the item needed to make a different schematic.
- 3)Perks will NO Longer unlock actual recipes. Only schematics. This will be VERY SIMILIAR to vanilla perks, with a few minor adjustments. For example: Gunslinger 1 unlocks the schematics for handgun and not the handgun recipe itself. You will still need to build and read the schematic or find it.
-
Version 1.0
- 1) All schematics are craftable as well as findable.
2) Reading a schematic is the only way to get "Schematic Shards", the item needed to make a different schematic.
3)Perks will NO Longer unlock actual recipes. Only schematics. This will be VERY SIMILIAR to vanilla perks, with a few minor adjustments. For example: Gunslinger 1 unlocks the schematics for handgun and not the handgun recipe itself. You will still need to build and read the schematic or find it.
- 1) All schematics are craftable as well as findable.
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- Author's activity
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August 2023
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13 Aug 2023, 12:20PM | Action by: wrathmaniac
Attribute change
'Description changed.'
May 2023
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24 May 2023, 6:55PM | Action by: wrathmaniac
File added
'Immersive Schematics Firearms Expansion 4 [version 2.0FP]'
December 2021
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18 Dec 2021, 8:44PM | Action by: wrathmaniac
Attribute change
'Description changed.'
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18 Dec 2021, 8:44PM | Action by: wrathmaniac
Attribute change
'file visible to the public'
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18 Dec 2021, 8:43PM | Action by: wrathmaniac
Attribute change
'Description changed.'
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18 Dec 2021, 8:42PM | Action by: wrathmaniac
Attribute change
'Description changed.'
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18 Dec 2021, 8:40PM | Action by: wrathmaniac
Changelog added
'Change log added for version ISC-1.0.a.20.e'
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18 Dec 2021, 8:39PM | Action by: wrathmaniac
Attribute change
'File \'Immersive Schematics Crafting Normal SMXUI\' category changed to Old versions.'
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18 Dec 2021, 8:38PM | Action by: wrathmaniac
File added
'Immersive Schematics Crafting Normal [version ISC-1.0.a.20.e]'
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18 Dec 2021, 8:37PM | Action by: wrathmaniac
File added
'Immersive Schematics Crafting Hard [version ISC-1.0.a.20.e]'
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18 Dec 2021, 8:36PM | Action by: wrathmaniac
File added
'Immersive Schematics Crafting Easy [version ISC-1.0.a.20.e]'
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18 Dec 2021, 8:33PM | Action by: wrathmaniac
Attribute change
'file hidden from public viewing'
December 2020
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24 Dec 2020, 9:16PM | Action by: wrathmaniac
Attribute change
Description changed.
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21 Dec 2020, 5:45PM | Action by: wrathmaniac
Changelog added
Change log added for version 2.0RRMWP
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21 Dec 2020, 5:44PM | Action by: wrathmaniac
Attribute change
File 'Immersive Schematics Ricky Ralphs Melee Weapon Patch' description changed.
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21 Dec 2020, 5:43PM | Action by: wrathmaniac
Changelog added
Change log added for version 2.0MVFI
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21 Dec 2020, 5:40PM | Action by: wrathmaniac
Attribute change
File 'Immersive Schematics More Vanilla Food Items Patch' description changed.
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21 Dec 2020, 5:40PM | Action by: wrathmaniac
Changelog added
Change log added for version 2.0BAP
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21 Dec 2020, 5:38PM | Action by: wrathmaniac
Attribute change
File 'Immersive Schematics Crafting Brazmoks Archery Patch' description changed.
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21 Dec 2020, 5:37PM | Action by: wrathmaniac
Attribute change
File 'Immersive Schematics Ricky Ralphs Guns Patch' description changed.
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- Mod page activity
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April 2024
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12 Apr 2024, 5:47PM | Action by: xiaobai0801
Endorsed
'Immersive Schematic Crafting'
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08 Apr 2024, 5:17PM | Action by: TejotaSurvivor
Endorsed
'Immersive Schematic Crafting'
March 2024
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29 Mar 2024, 2:32AM | Action by: jewforlife101
Endorsed
'Immersive Schematic Crafting'
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28 Mar 2024, 11:45PM | Action by: cosmicdaft
Endorsed
'Immersive Schematic Crafting'
February 2024
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16 Feb 2024, 12:42PM | Action by: PedroVSensei
Endorsed
'Immersive Schematic Crafting'
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09 Feb 2024, 1:42AM | Action by: Ironboot98
Tracked
'Immersive Schematic Crafting'
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04 Feb 2024, 2:57AM | Action by: corvozb5
Endorsed
'Immersive Schematic Crafting'
January 2024
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30 Jan 2024, 6:50PM | Action by: erikmollberg
Tracked
'Immersive Schematic Crafting'
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26 Jan 2024, 5:48AM | Action by: num123
Endorsed
'Immersive Schematic Crafting'
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19 Jan 2024, 9:40PM | Action by: ahfungobman
Tracked
'Immersive Schematic Crafting'
December 2023
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31 Dec 2023, 12:03AM | Action by: rosealtego
Endorsed
'Immersive Schematic Crafting'
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03 Dec 2023, 10:15AM | Action by: DiStyleVIP
Endorsed
'Immersive Schematic Crafting'
October 2023
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23 Oct 2023, 5:42AM | Action by: jlugo22
Endorsed
'Immersive Schematic Crafting'
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18 Oct 2023, 7:25PM | Action by: Harleco
Endorsed
'Immersive Schematic Crafting'
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08 Oct 2023, 4:12PM | Action by: kousakirai
Endorsed
'Immersive Schematic Crafting'
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04 Oct 2023, 2:56PM | Action by: branson7911
Endorsed
'Immersive Schematic Crafting'
September 2023
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20 Sep 2023, 10:45AM | Action by: djfinesse
Tracked
'Immersive Schematic Crafting'
August 2023
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20 Aug 2023, 5:06PM | Action by: Gabo9801
Tracked
'Immersive Schematic Crafting'
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05 Aug 2023, 5:17AM | Action by: 87558492
Endorsed
'Immersive Schematic Crafting'
July 2023
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24 Jul 2023, 1:49PM | Action by: TwwiinkySSs
Endorsed
'Immersive Schematic Crafting'
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