Small xml modlet to replace the starting items for a new game. Comes in 5 different classes, Archer, Pistoler, Machine Gunner, Shotgunner, or Rifleman This goes well with Zombie Spawning mods to give the Survivor a fighting chance in the beginning. More details on the main page
Requirements
This mod does not have any known dependencies other than the base game.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
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Changelogs
Version WBSI-1.1.a.21
Fixed the mesh file issue.
Updated for alpha 21.
Increased painkillers from 5 to 6 for Shotgunner, Pistoler, archer and rifleman.
Increased bandages (5 -> 7) and painkillers (2 -> 3) for Machine Gunner.
Version WBSI-1.0.a.21
Updated for alpha 21.
Increased painkillers from 5 to 6 for Shotgunner, Pistoler, archer and rifleman.
Increased bandages (5 -> 7) and painkillers (2 -> 3) for Machine Gunner.
Version WBSI-1.0.a.20.e
Updating the files to work with alpha 20
Changed it to 5 classes: Pistoler, Archer, Shotgunner, Machine Gunner and Rifleman.
Version 1.2.0.21
Added the appropriate pipe weapon to the starter kit of choice
Archer starting kits now come with a Wooden bow.
Small fix to localization of given items.
Version 1.1
v1.1
Made some modifications to each category. After a new run, with zombie spawns modded to 4, I discovered that Normal needed a boost. So I've adjusted each category. With the addition to a repair kit in the starting items, I've also increased the meds.
Small xml modlet to replace the starting items for a new game.
Comes in three different categories Easy, Normal, and Hard.
This goes well with my Zombie Spawning mod to give the Player a better fighting chance in the beginning.
Vanilla: Boiled Water, Can Chili, First Aid Bandage , Torch, Keystone Block, Duke's Note
Easy:
Pistol:1,
9mm ammo:500,
First Aid Bandage:20,
Painkillers:10,
Boiled Water:5,
Can Chili:10,
Repair Kit:5,
Torch:2,
Duke's Note:1,
Keystone Block:1
This is for experienced players to have a fighting chance with the Growing hoards. My personal choice.
Normal: Pistol:1,
9mm ammo:250,
First Aid Bandage:10,
Painkillers:5,
Boiled Water:2,
Can Chili:5,
Repair Kit:2,
Torch:1,
Duke's Note:1,
Keystone Block:1
This is for experienced gamers looking for more of a challenge but still want a little bit of a boost to make the early game possible.
Hard:
Pistol:1,
9mm ammo:125,
First Aid Bandage:5,
Painkillers:3,
Boiled Water:1,
Can Chili:1,
Repair Kit:1,
Torch:1,
Duke's Note:1,
Keystone Block:1
Version 1.0
Small xml modlet to replace the starting items for a new game.
Comes in three different categories Easy, Normal, and Hard.
This goes well with my Zombie Spawning mod to give the Player a better fighting chance in the beginning.
Vanilla: Boiled Water, Can Chili, First Aid Bandage , Torch, Keystone Block, Duke's Note
This is for non-experienced players that really need a boost to help with starting a new game.
Easy:
Pistol:1,
9mm ammo:500,
First Aid Bandage:10,
Painkillers:5,
Boiled Water:5,
Can Chili:10,
Torch:2,
Duke's Note:1,
Keystone Block:1
This is for experienced players to have a fighting chance with the Growing hoards. My personal choice.
Normal: Pistol:1,
9mm ammo:250,
First Aid Bandage:5,
Painkillers:2,
Boiled Water:2,
Can Chili:5,
Torch:1,
Duke's Note:1,
Keystone Block:1
This is for experienced gamers looking for more of a challenge but still want a little bit of a boost to make the early game possible.