7 Days To Die

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wrathmaniac

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wrathmaniac

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About this mod

Small xml modlet to replace the starting items for a new game.
Comes in 5 different classes, Archer, Pistoler, Machine Gunner, Shotgunner, or Rifleman
This goes well with Zombie Spawning mods to give the Survivor a fighting chance in the beginning.
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Alpha 21

Small xml modlet to replace the starting items for a new game.

Comes in 5 different classes, Archer, Pistoler, Machine Gunner, Shotgunner, or Rifleman.

How it works. You start the game with a new item called 'Starting Kit Selector'. Using that item you can build the kit of your choice. 

This goes well with Zombie Spawning mods to give the Player a better fighting chance in the beginning, without breaking that early game difficulty.

Vanilla: Boiled Water, Can Chili, First Aid Bandage , Torch, Keystone Block, Duke's Note

Archer: 
Wooden Bow: 1
Stone Arrows: 125,
First Aid Bandage: 10,
Painkillers: 6,
Boiled Water: 2,
Can Chili: 5,
Torch: 1,
Duke's Note: 1,
Keystone Block: 1

Pistoler: 
Pipe Pistol: 1
9mm: 250,
First Aid Bandage: 10,
Painkillers: 6,
Boiled Water: 2,
Can Chili: 5,
Torch: 1,
Duke's Note: 1,
Keystone Block: 1

Machine Gunner: 
Pipe Machine Gun: 1
7.62mm: 250,
First Aid Bandage: 7,
Painkillers: 3,
Boiled Water: 2,
Can Chili: 5,
Torch: 1,
Duke's Note: 1,
Keystone Block:1

Shotgunner: 
Pipe Shotgun: 1
Shells: 120,
First Aid Bandage: 10,
Painkillers: 6,
Boiled Water: 2,
Can Chili: 5,
Torch: 1,
Duke's Note: 1,
Keystone Block: 1

Rifleman: 
Pipe Rifle: 1
7.62mm: 125,
First Aid Bandage: 10,
Painkillers: 6,
Boiled Water: 2,
Can Chili: 5,
Torch: 1,
Duke's Note: 1,
Keystone Block: 1