About this mod
My mod aims to balance weapons, armor and tools.
Never again will you encounter a chance where you will run half a game in scrap armor lvl 6.
You will smelt weapons / armor / tools lvl 1-2 much less frequently.
From now on, each new tier in things is BETTER than the best possible in the previous tier.
- Permissions and credits
- Changelogs
Ever since Alpha 19 came out, I was a bit irritated by the balance of some things.
A simple example: A stone shovel lvl 3 is much better than an iron shovel (block damage is very similar, not identical + a stone shovel has less stamina consumption and is only repaired with stone)That's why I created a modification to our beloved game.
It aims to balance weapons, armor and tools.
Never again will you encounter a chance where you will run half a game in scrap armor lvl 6.
You will smelt weapons / armor / tools lvl 1-2 much less frequently.
From now on, each new tier in things is BETTER than the best possible in the previous tier.
It seems okay - but everything has a cost.
Iron helmet lvl 1 will give you more defense, however, it will have only 1 slot for modification compared to the scrap helmet lvl 6, which has 4.
I did it again with melee weapons and tools.
Overall - some things got little buffs, some little nerfs.
Detailed description and stats:
All test was done on Nomad difficulty, without any buffs, skills
(or any other source that could impact in research)
Weapon on LEVEL 1 (!)
Arlene zombie
Armor (in total) Level 1/6:
Steel armor - 66-71
Iron armor - 56-61
Scrap armor - 40-45
Military armor - 53-58
Leather armor - 41-46
Padded armor - 25-30
Time needed to walk/run 20 blocks in armor:
Padded 5:97 / 2:93
Light 7:43 / 3:57
Heavy 8:53 / 4:16
(+/- 0.3 sec)Damage by weapons (normal/heavy attack in head, Arlene Zombie)
clubs:
wooden: 7 / 4
bat: 4 / 2
steel: 3 / 2
sledge:
stone: 4 / 2
iron: 3 / 1
steel: 2 / 1
knuckles:
leather: 10 / 6
iron: 7 / 4
steel: 5 / 2
stun baton: 5 / 3 (add/subtract 0.5 by shock dmg)
spear:
stone: 8 / 3
iron: 5 / 2
steel: 3 / 1
knives: (add/subtract 0.5 by bleeding dmg)
bone: 12 / 3
iron: 6 / 2
machete: 3 / 2