Version: 1.0.86.1304
[ Challenges ]
- Fixed an issue where the Challenges were getting corrupted by conflicting enum values
- This probably needs a new Save to work.
- Added a new ObjectiveSCoreBase to allow us to make more challenges without duplicating a bunch of repeated tags.
- Added a new Challenge that fires whenever an NPC is being hired.
<objective type="HireNPC, SCore" count="20" />
<objective type="HireNPC, SCore" count="5" target_name="npcNurseKnife"/>
<objective type="HireNPC, SCore" count="5" entity_tags="female"/>
<objective type="HireNPC, SCore" count="5" entity_tags="male"/>
<objective type="HireNPC, SCore" count="5" entity_tags="male" biome="burnt_forest"/>
<objective type="HireNPC, SCore" count="5" entity_tags="female" item="resourceCropGoldenrodPlant"/>
<objective type="HireNPC, SCore" count="5" entity_tags="male" item_tags="brass"/>
<objective type="HireNPC, SCore" count="5" entity_tags="male" item_material="Mwood"/>
- Added a new challenge to give more control over harvest
<objective type="Harvest, SCore" count="20" item="resourceWood" held_tags="axe" biome="burnt_forest" />
<objective type="Harvest, SCore" count="20" item="resourceWood" held_tags="axe" block_tag="challenge_pallet" />
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