Alpha 17.4 is out, so Darkness Falls v2.11 has now entered STABLE. Full changes as follows.

- Updated for Alpha 17.4 compatibility.
- Added car battery crafting tier increase to science.
- Added Titanium Hunting Knife to Titanium Crafting skill.
- Vanilla farming journal entry altered to state water is needed for crops.
- Vanilla mining journal entry edited to state where ore is found, including titanium.
- Rocket launchers now gain crafting tiers from gun crafting. Scientist gets the T7 and T8 bonus.
- Some Food/Drink now grants HP regen bonus and max HP regen bonus like the old Healing Factor perk.
- Goldenrod tea now more effective at curing Dysentry and Food Poisoning. 75% for level 1, 50% for level 2.
- Orange Tea cures Dysentry and Food Poisoning at 100% for level 1 and 75% for level 2.
- Honey now cures Infection 1 and Pneumonia at 50%
- Antibiotics and Herbal Antibiotics no longer cure Food Poisoning and Dysentry.
- Herbal Antibiotic effectiveness reduced.
- Fixed uranium/plutonium stack sizes.
- Mastery book base economic value has been doubled.
- Added nailgun recipe to the Laborer class. Gained on finishing the class quest.
- Changed crafting perks to give a flat crafting time reduction of 1% per level, instead of on a per item basis.
- Added perks for Iron Armor and Steel Armor so anyone can obtain them.
- Changed feral lab zombies and hazmats to have a chance of giving Infection 2 to the player.
- Added a new perk called The Completionist. This should be considered the "I finished the mod" perk.
- All custom entities and new zombie textures now use the block-loading method to reduce spawning lag. Increases loading times and RAM usage, but stops spawn lag.
- Most gun schematics moved from the normal trader to caitlin/wandering trader.
- Lathe is now only found in behemoth loot, secret stash and airdrops.- Airdrops overhauled so they're more useful.
- Turrets overhauled. They take less resources but now require the completed gun as part of the recipe.
- Auto-turret Mk2 added. Uses 7.62mm ammo.
- Shotgun Turret Mk2 added. Uses shotgun slugs.
- Changed rad biome texture to ice so its more obvious.
- Removed protection increase from all armour at T8, slightly lowered protection value of titanium armor, increased stunned/bleeding protection instead for all armor.
- Removed mod slots from the blunderbuss and slightly lowered it's damage.
- Changed RWG mixer back to vanilla-ish. Mostly spawns pine forest, radiated still spawns. Should help stop folks spawning in radiated biome or wasteland.
- A unique NPC now spawns in the world and offers a quest chain to help find the small bunker.
- Laser stuff now has T7 and T8 effects.
- Removed forge ahead requirement from workbench tools because it screwed up crafting the wrench for laborers.
- Remade steel, stainless steel and titanium bars to fix the "cant shoot through" issue.
- Yeah, Science localization has been fixed regarding mod crafting.
- Laser weapons can no longer take silencers.
- Coconut tree now properly re-grows to fruit status.
- Wrench is no longer considered a blunt weapon, but can level construction when upgrading/repairing
- Made the shotgun slug cheaper to craft because I think TFP were on something at the time.
- Lowered AR15 damage.
- Removed the accuracy penalty from the barrel extender mod.
- Increased knife and machete damage to make them more viable as weapons.- Physician perk now grants increased healing on bandages/first aid kits.
- Power armor added. It is a light armor, with higher protection than titanium and the full suit grants radiation immunity.
- Laser multitool was using uranium as a repair item when it should've been using energy cells.
- Fixed the large bunker spawning in the radiated biome instead of the wasteland.
- Increased spawn area of the body bags in the small bunker so you don't have to be humping them.
- Cars now have car alarms.
- All glasses items should now show the correct stat adjustments, though the ski goggles do need 1 thing tweaking.
- Gave the hardened chest a new loot list cos it was bad.
- Added research notes to feral lab zombies and feral hazmat workers.
- Edited pack mule costs to be cheaper to help out in the early levels.
- Lowered encumbrance penalty.
- Added extra options for bloodmoon frequency and range.
- Reduced XP from auger, chainsaw and titanium mining tools.
- Fixed titanium tool durability.
- Made raw titanium rarer in all biomes except radiated and wasteland.
- Added recipes for the sandbags, chain link fences and concrete barriers.
- Removed the leather recipe from the tailoring station.
- Health and stamina now show the "blacked out" part so you know if you're at max or not.

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