Sorry folks, I meant to upload this earlier but my internet has been utter crap, plus then I got busy.

But it's here, it's done, here's the patch notes.

 Darkness Falls V4.1.1 Patch Notes.

- Added ocbMaurice's waypoint mod to allow players more waypoint icons that can also be coloured.
- Added a hidden buff that kicks in from levels 2-10 to give the player a small amount of cold/heat resist to help out in the beginning. Amount decreases every level.
- Added Grilled Tomato item. Works like Grilled Yucca.
- Added Demon Lord.
- Added Succubus Matriarch and Incubus Patriarch.
- Added Empowered Demons.
- Added new model for Incubus so he looks more "human".
- Added Mutated Broodmother Spider.
- Added Pulse Arrows/Pulse Bolts for bow users. Work like pulse grenades except you can fire them.
- Added "frame shapes" for cobblestone, concrete and steel, which cost half of the normal shapes, have half the hit points, can be picked up and upgrade into the "normal" shape version with full hp. Total cost would be the same as if you crafted the shape.
- Added a harvesting penalty depending on your difficulty setting, starting from WARRIOR. The reduction is 20%/40%/60%. (Warrior/Survivalist/Insane)
- Added missing recipes for underground Rice and Cannabis plants.
- Added grumpybeards extra lockable storage.
- Fixed Master Survivalist not unlocking the titanium crossbow and bolts. Also fixed the localization and unlockedby.
- Fixed the Hunter/Survivalist bow crafting tiers as they weren't properly swapped over.
- Fixed various medical item bundles giving back the wrong items/needing not enough items to make/bad localization.
- Fixed display disparity on broken leg (and other broken/sprained injuries).
- Fixed Baked Carrot cooking time so it's the same as Baked Potato.
- Fixed unlockedby on Tailoring Workbench.
- Fixed Titanium Bolts/Arrows not stating they reduce armor on the UI.
- Fixed infinite stamina while on a bicycle and under the effects of heat/cold.
- Fixed some reported localization issues, mostly with loading tips.
- Fixed infection not working, so you can now be infected again.
- Fixed the bolognaise buff disappearing.
- Fixed shotgun shells not showing an unlocked by.
- Fixed incorrect bundle amounts for crushed sand and clay.
- Fixed various incorrect localization entries and unlockedby entries.
- Fixed a couple of resource bundles giving back the incorrect amount of resources when opened.
- Fixed and tweaked lots of PEP POI's.
- Remade the paramedic kit again as issues with bleed were reported.
- Ghillie Suit Hood is now properly locked.
- Adjusted loot list of stumps.
- Slightly adjusted loot list of army trucks.
- Fatigued should no longer give players infinite stamina.
- Remade VSmall2-PEP to fix the scout issue.
- Renamed Knife Guy to Blade Guy and Blade Master to Knife Master to reduce "Will blade master work with spears" questions.
- Succubus model replaced with a new one.
- Old Incubus model repurposed as "Empowered Demonic Behemoth".
- Succubus Matriarch summons Demons (Not EMPOWERED Demons) every 60 seconds (time and amount can be adjusted based on feedback).
- Removed Elevators from recipes since they're busted anyways.
- Repairable vehicles, if damaged by a zombie or survivor, can now be fixed with appropriate materials (forged iron/forged steel) so they can then be "repaired" into a working vehicle.
- Mutated Spider is now smaller.
- Smaller mutated spider no longer spawns on horde nights. The broodmother does instead.
- Mushrooms should now still be mushrooms when fertalized.
- Potatos should now be able to accept fertalizer.
- All the tech syringes should now stack to 5.
- Changed Yucca Smoothie to help vs heat instead of cold as that makes more sense.
- Changed Orange Tea so it SHOULD show up in the drinks section because people keep complaining about it.
- Increased the "new mother" buff duration so animals shouldn't repopulate the earth, especially in multiplayer.
- Increased armor penetration of Titanium Bolts/Arrows to 30% instead of 20%.
- Lowered the physical resistance granted by Fortbites and Grandpa's Moonshine as stacking them, painkillers and pain tolerance allowed the player to go WAY over 100% damage resistance.
- Living Off The Land now increases attack speed of the hoe and reduces stamina usage by 5%/lvl.
- Slightly increased the XP required to level Athletics and Mining action skills.
- Legendary weapons now state in their description that they disable demonic regeneration (let me know if I missed any).
- Flaming Arrows/Bolts now work like molotovs.
- Slightly reduced size of both demonic behemoths so they fit through doors and crap better.
- Increased the cost of cobblestone shapes.
- Lowered Insane gamestage addition from +400% to +300%, so it's still harder than 4.04 but not as hard as 3.6.
- Cryogrenades should now do the same damage as molotovs, and scale in the same manner to make them more useful.
- Slight adjustment to the "levels" for temperature buffs so it shouldn't be quite as punishing.
- Gave a salvage amount bonus to the ratchet, impact driver and laser multi-tool while also increasing their block damage a small amount for faster harvesting without losing resources.
- Changed bio and tech boost level requirements from flat 125 to 110/110/125/125/140 because players apparently don't read and realise that, while they can make the shots, they didn't have the required levels. Also this increases the level requirements to get all levels as per a suggestion.
- Painkillers and Codeine can now be chain-chugged for healing if necessary.
- Slightly increased attack speed and damage of power fist so it should be closer to, or better than, titanium knuckles.
- Since infection is now more deadly, made honey SLIGHTLY more likely to actually start a cure.
- Updated all vehicles so they have 1500 health per grease monkey/mastery needed to make them. So bicycle/golf cart start at 1500, mastery is 9000. Purchasable flying vehicles are considered mastery vehicles and have a health of 9000.
- Increased stack size of Anti-Rad pills.
- Steak and Potato meals are no longer sold in bundles. (vanilla bug)
- Lowered range of the iron hoe.
- Gamestages.xml updated to fix a small bug.
- Increased most raw food stack sizes to 250
- Increased stack sizes of a lot of raw resources.
- Increased all coilshells to stack size 300 instead of 150 since normal bullets stack to 600.
- Mechanic mastery vehicles now all require the V8 Engine.
- Playing on the easiest difficulty will now HALVE your gamestage for players who want a much easier experience, starting from level 2.
- Made and added some posters to the Mo Power stores just to add some "life" to the world.
- Golf Club is now appropriately tiered and should scale with Weapon Crafting.
- Slightly tweaked loot list of birds nests (more feathers but the chance remains the same) and munitions boxes (no melee weapons, more likely to drop ammo).
- Resource Bundles can now stack to 10 instead of 5.
- Scout now carries herbal antibiotics instead of honey.
- PEP_Littleleague seems to be fixed from randomly falling apart (at least in my tests).
- Anna's laser workbench is now a little more difficult to get to.
- Anna has been locked up so she can't wander as far.
- Laborer now needs to make Cobblestone Frame Shapes instead of Cobblestone Shapes.
- Large DF specific lootable vehicles now only spawn on roads, not POI's.
- Increased boiled water stack to 20.
- Sterile Bandages/First Aid Bandages/First Aid Kits/Paramedic Kits now properly stack healing.

A new save shouldn't be NEEDED, but it is very strongly recommended as a few folks have reported oddities with maps when continuing saves from 4.1.

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KainUK

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