7 Days To Die

Darkness Falls v3.02 is now available for everyone! Changes as follows.- Updated SphereII-Core with a new harmony patch to fix GotoPOISDX on servers.
- Removed Advanced Tile Entities (and AlwaysActive patch) from SphereII-Core to help with Linux Client issues.
- Fixed the Lucky Looter localization.
- Fixed Blade Master only giving 5% per kill instead of 10%.
- Fixed the brass catcher not being installable on the Sniper Rifle and AR-15.
- Radiators should now drop more reliably.
- Removed Health from the "cooked canned food" items.
- Removed Health bonuses from a lot of food.
- Halved Health bonuses on a lot of food.
- Health bonuses now only apply if you don't have the average/good food/drink buff.
- Fixed the demon fireball not being removed by water. AGAIN.
- Potentially fixed issues with items not dropping from cars without salvage operations (it's just a low chance now).
- Fixed the localization for all Advanced Engineering levels.- Hazmat Jacket should no longer eat clothing.
- Accelerated healing should now correctly unlock.
- Bow perk level 2 localization tweaked to say compound bow and compound crossbow.
- Added plasma axe to Future Tech 2 unlocks.
- Fixed activation distance on the non-powered drawbridge.
- Commented out spider zombies from the scout group due to them being a little buggy.
- Lowered max amount of spawnable zombies from screamer screams.
- Fixed localization for Turret Crafting 3.
- Adjusted hunger drain rate based on difficulty.
- Repulsor mod is now unlockable.
- Removed SMG crafting from Joel's list.

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KainUK

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