X: Rebirth

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Created by

Simoom

Uploaded by

LorienSilmaril

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About this mod

Simoom's Galactic Dress Code makes exhaustive changes to all the character macros, removing some ugly props from the selection pool and while adding a lot more variety to each NPC class. The variety does not come at the cost of ambiguity - the look and feel of each NPC class is carefully tailored and maintained.

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Humanity's terrible fashion sense has provoked the ire of an ancient deity, who thus decrees...

USEFUL INFO

INSTALLATION
  • Extract the mod folder to the "extensions" folder in the X Rebirth root directory (default C:\Program Files (x86)\Steam\steamapps\common\X Rebirth\extensions).
      [CAUTION] Back up your save game before trying this mod. It should be save game safe... but it does make extensive changes to NPC macro component values, and these do go into the NPC attributes which are stored in the save game. My understanding is that if you uninstall the mod and the game can't find the components a macro is pointing to, it simply uses the macro's default.

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...Thou Shall be Beautiful
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Simoom's Galactic Dress Code is a comprehensive NPC appearance overhaul containing exhaustive changes to the character macro architecture. It is made with the following goals:

  • Removal of Ugly Props - Simoom's Galactic Dress Code removes some of the most hideous props found in the game, so you'll never see them again.
  • Utilization of All Assets - Minus the ugly props it removes, Simoom's Galactic Dress Code uses every asset currently available to the (human) NPC models to create a true sense of life and variety in NPC appearance. This includes unique props and facial models used only on plot characters, and several exclusive assets not found in vanilla.
  • Variety with Distinction - While Simoom's Galactic Dress Code significantly increases the number of possible prop combinations, it aims to do so while retaining the distinctive look and feel of each class of NPC's. The primary uniforms for most NPC classes remain intact, while only props deemed appropriate for respective NPC classes (or looks good with the class uniform) are allowed.
  • Hunting for Beauty - Simoom's Galactic Dress Code is structured such that the more beautiful/exotic NPC facial models, clothing, and props spawn more rarely (and some rare combinations in fact look REALLY good). In effect this creates a new minigame, as finding that perfect look for your valued crew positions may just be tempting enough for players (such as myself) to invest their time in.


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Meet the New Faces of Rebirth
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Facial Models - Available to all classes.

  • The Gents - Three male facial models have been added to the macros of all NPC classes, including one unique (Falk Borman), one semi-unique (used only on "Argon Generic"), and one exclusive ("Old Guy") not used in vanilla. Additionally, two NPC's who previously only have one facial model assigned ("Argon Generic" and "Argon Farmer") now have access to all 7 facial models.
  • The Ladies - The two "space grandma" facial models have been removed (this was done in character_macros.xml, not in the materials library like NoMoreGrandmasInSpace), and three unique models were made available to all NPC classes (Karen Stringer, Yisha Tarren, and an exclusive "African" head model not used in vanilla). Note that care has been taken to make sure no clipping issue occurs with Yisha's hair; if you notice anything out of place, let me know.
List of Props - Availability based on class.

  • Banned - These props are hereby banished, by decree of Simoom Almighty, for the crime of being butt-ugly:
    Space Helmet from the 60's, Swimming Cap from the 20's, and the Giant Police Hat.
  • Available - These props have been deemed worthy and are allowed to proceed. Custom-tailored class availability. Contains exclusive Navy Cap not used in vanilla.
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NPC Class List
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Captain - Captains are the NPC class players interact with the most. They pretty much are the "face" of ships (how often do you comm the DO or Engineer?), as such I felt it necessary to give them more variety than the rest. Due to the lack of variety for female military uniforms, I added a rare chance for female Captains to use the Manager macro (it's a nice-looking uniform, anyway).

  • Military Captain's Uniform - Contains two exclusive (pure black and light grey) male uniforms not used in vanilla.
      Rarity: Common
      Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Navy Cap (M)
  • Civilian Captain's Uniform - 3 color variants for each male uniform.
      Rarity: Uncommon
      Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Quilt Hat (M), Collar (F), Hood (F)

  • Elite Uniform
      Rarity: Rare
      Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Navy Cap (M)

Defense Officer - While the male defense officer has discrete body parts that can be randomized, the female defense officer only has one full body set (and it's listed as a "head" for whatever reason). I gave discrete body parts to female DO the way it should; unfortunately this meant the vanilla model had to be removed to avoid potential clipping issues (since the NPC would technically have four arms, four legs, and two torsos). It now uses the pilot uniform and the Yisha uniform equally as a base (without possibility of a jetpack).

  • Defense Officer's Uniform
      Rarity: Common
      Props: Visor (M/F), Glasses (M/F), Shade (M), Mohawk (M), Quilt Hat (M), Helmet (M)
  • Elite Uniform
      Rarity: Rare
      Props: Visor (F), Glasses (F)

Engineer - One thing that always bothered me was that Engineers always had their face covered (vanilla macro does not have a "no prop" option). That has been addressed, and I added some additional props for selection as well.

  • Engineer's Uniform
      Rarity: Common
      Props: Visor (M/F), Glasses (M/F), Mohawk (M)

Marine Officer - In vanilla, Marine Officers use the pilot macro for some reason... they should use defense officer macro instead.

  • Marine Officer's Uniform
      Rarity: Common
      Props: Visor (M/F), Glasses (M/F), Shade (M), Mohawk (M), Quilt Hat (M), Helmet (M)
  • Elite Uniform
      Rarity: Rare
      Props: Visor (F), Glasses (F)

Pilot - First off, the unspeakably hideous space helmets are gone, so that's a massive improvement already. I also added a lot more props, including the jetpack for male pilots (for some reason vanilla only allowed female pilots to have it, even thought he prop works fine on the male model).

  • Pilot's Uniform
      Rarity: Common
      Props: Visor (M/F), Glasses (M/F), Jetpack (M/F), Mohawk (M), Quilt Hat (M)

Architect - Gone are the silly hat in vanilla and the glasses (which does NOT go with the Architect outfit at all). The only allowed prop option is the visor.

  • Architect's Uniform
      Rarity: Common
      Props: Visor (F)
  • Elite Uniform
      Rarity: Rare
      Props: Visor (F), Hood (F)

Manager - Removed glasses for female managers (which don't go with the outfit), and added visors as well as rare uniforms.

  • Manager's Uniform
      Rarity: Common
      Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M)
  • Elite Uniform
      Rarity: Rare
      Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Hood (F)

Specialists - I felt it would be redundant to have Specialists use the same parts as Engineers. I also figured Specialists would be academics from their relevant fields (rather than being a "ship technician" sort of thing). Therefore I made them use the various civilian assets instead.

  • Specialists' Uniform - 3 color variants for each male uniform.
      Rarity: Common
      Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Collar (F), Hood (F)

Canterans - One completely new male uniform (not used in vanilla) has been added, available as DV Male Type B (the two Canteran male uniforms appear identical, so I changed one completely). The number of available props have also been increased significantly for all Canteran macro types (and the ugly female glasses have been removed). Lastly, all Canteran NPC's will now use both Type A and Type B macros interchangeably (with higher chance for one or the other, depending on class).

  • Canteran Uniform - Contains one exclusive male uniform not used in vanilla, comes with 6 possible pants variants.
      Rarity: Common
      Props: Visor (M/F), Glasses (M), Shade (M), Mohawk (M), Quilt Hat (M), Navy Cap (M - Type A)

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Known Incompatibilities
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Due to the exhaustive changes this mod makes to character_macros.xml and charactergroups.xml, it is likely to be incompatible with any other mod that also modifies these files.