X: Rebirth
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jth

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jth1

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About this mod

Limits station production module output

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Limits the production rate of station production modules

How to Use
Select the Station whose production module you wish to limit and click on Details
Open up the Production modules section
Select the Production module that you want to limit and click on Details

The Production Limiting section lists all of the wares that this module can produce
Click on the configuration icon (spanner) to the left of the ware that you want to limit
Now use the slider in the Production Limiting menu to set the production limiting or brake factor. 0% does nothing and 100% will stop all production for this module
Click on OK to accept the limit or Back to abandon any changes
This ware will now be limited

To change your mind return to the Production Limiting screen at any time
Setting the limit to 0% and clicking on OK will remove a production limit

If you want to use the Configuration menu then click on the top left icon (spanner) on the Production Limiting menu
If you set the Global Debug to 1 or 2 and look in the debug log then you will see some additional information that shows what is happening under the bonnet.
You will need a log file tailing program such as SnakeTail to watch the end of the debug.log

The Station Production Limiting mod
Allows for limiting of individual production lines on player stations
Allows different limits to be placed on each production module on each station and across different player stations
Supports the URV Wharf, Turret and Missile Forges which produce multiple products by limiting one or more of the potential products
If a product is 100% limited then the production cycle still runs but the production module, on average, produces nothing and consumes nothing
Reduces consumption of Primary and Secondary wares to go with the reduction in Products
Multi-lingual with support for Russian, French, Italian, Spanish, English and German

Setting Limits
A production limit can be set at any time and will return un-needed resources at the start of the cycle (if production is running) but the product totals (stock adjustment) will only update at the end of a working production cycle
The Production Limiting menu works in the same way as the Encyclopedia menu and does not show the effect of Product Efficiency (Specialists etc) but it will take that into account when it adjusts the production quantities
The Production Limiting menu only shows Primary Resources due to space limitations but it will limit the use of secondary resources when
it adjusts the production quantities
As resources cannot be produced or consumed in fractions of units this mod attempts to limits the factor to values that consume and create
complete units of wares

Configuration menu
Lets you dynamically set the Debug level.
The higher of the Global or Station Debug setting takes effect for that station
If you set the Global Debug to 1 or 2 and look in the debug log then you will see some additional information that shows what is happening
under the bonnet.

You will need a log file tailing program such as SnakeTail (http://snakenest.com/snaketail) to watch the end of the debug.log
Lets you log the configuration to the Logbook
Allows you to remove most of the configuration data that this mod uses

How it works
This is a work around to the station managers production software

It relies on the station manager moving some wares around for it and adjusting the total production at the end of each batch as the production module software doesn't realise that some of its resources have been put back into stock

The full set of wares is still needed to start off a modified production cycle.
Within about 10 seconds of production starting the manager restocks a proportion of the wares which prevents the production module from producing the full amount of product and reduces the wares that it consumes
At the end of the production cycle the manager has to adjust the stock levels of product as the production module thinks that it has produced more than it actually has.
The net result of the station managers work is to reduce the total amount of a specific ware that is produced and to reduce the wares that it consumes.

URV Wharf, Missile and Turret Forges
These produce more than one product by cycling through the available products.
The products can be individually limited and the limits can be set at any time.
The limits for a specific product won't take effect until that product gets to its production slot.