If you think that Fedhelm is a poor junk heap that can't do much with only one mining-turret, then this mod is for you. Your Fedhelm will have 5 mining lasers so you'll gonna need a bigger transport for the ore.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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If you think that Fedhelm is a poor junk heap that can't do much with only one mining-turret, then this mod is for you. Your Fedhelm will have 5 mining lasers so you'll gonna need a bigger transport for the ore.
Compatibility: recommended game version 2.20 - 3.50. Mod can be uninstalled anytime (save game compatible).
Installation: extract and copy the contents of the archive to your game folder " //X Rebirth/Extensions/ " folder (create the extensions folder if you don't have it already). Note that normally it takes some ingame time before the mod takes an action. You can accelerate this process by moving with your Fedhelm to the jump gate. Move through the gate on the Skunk (Fedhelm must not follow you), save the game, load it and move through the gate back to your ship - this should do the trick. If not - add your ship to your squad and wait for it on the other side of the gate.
How to uninstall the mod: remove the mod folder ("Project Fedhelm") from " //X Rebirth/Extensions/ ". The ships will return to their normal state.