X: Rebirth

File information

Last updated

Original upload

Created by

iforgotmysocks

Uploaded by

iforgotmysocks

Virus scan

Safe to use

Tags for this mod

About this mod

Spawns random ship graveyards which may contain treasures and dangerous fows.
Also adds salvager modules and salvage drones which enable you to salvage wrecks.
Including wrecks of ships u destroyed.

Requirements
Permissions and credits
Changelogs
You need to install SideBarExtender by Philipp Offensand for the menu options to work.
Either head to his page and leave a thanks or download it from here, thanks again for allowing me to upload it.


Explore and Salvage


Important! If you want to update a save that runs an older version of EaS you have to perform following steps!
Before removing the old version open the config file (Extensions\ExploreAndSalvage\md\ES_Config.xml)
and set the value "global.$ES_InitUpdate" to exact="true" and save the file before closing.
Load your save now so the old mod content is going to be removed. Save your game!
Now just add the latest version and keep playing. :)


Outdated!

v1.0 is not compatible with 4.1 yet!

New in v1.0:
- Fixed Enemy Capship turrets not firing in some situations
- Fixed Salvagers not working if Exploration was disabled
- Enemies are more aggressive now


This mod brings exploration, hunting down some loot, practicly a reason to leave the spacecities and highways once in
a while, discovering long forgotten shipgraveyards and foremost the
ability for the player to salvage wrecks in the game, may they be
created by the mod of just npc's that have been killed. The player can
acquire two tools to do so, the Salvager who can be equipped like any
weapon and salvage drones.

Salvage Drones can be bought at your friendly neighbourhood Equipment Vendor. They aren't entirely cheap, but they are worth it. :p
I created them as inventory items, so they wouldn't stop the player from taking combat drones.
They work completly on their own, and don't need any playerattention. (Except protection)
The player can activate/deactivate autolaunch and collection of illegal wares under "Crew" in the Main menu.
If the playership finds wrecks in range (default 20km), up to (default 20) drones are launched which start salvaging the wrecks in range.
If the player moves too far away (default >30km), they will take it as a recall and return, unload their cargo and dock.
A drone will also return to the player if its cargo is full (200 items), but will continue salvaging after dropping of the salvageloot.
If a player enters a highway, drones will "jump to the playership and dock automaticly".
Drones can also leave illegal wares behind. (This will prevent being killed by stations while afk salvaging ^^)

The config file can be found here: (Extensions\ExploreAndSalvage\md\ES_Config.xml)


Archived:
- Salvageable NPC Wrecks
- Created Salvage Drones
- Spawning random groups/clusters of debris/wrecks with the chance for
enemies to hide in and loot to find. (currently spawning/despawning by
entering/leaving a zone)
- Creating large remaining fields of spacetrash which might hide enemies
and treasures... or probably just trash. (Just 1 each sector in albion
yet)
- Salvagers which can be bought or found to salvage wrecks.

In work (currently on hold):
- Collecting information about the game performace while running the mod
- Collecting some ideas how to bring more depht in the whole process of exploring
- Creating more remaining trashfields and shipgraveyards
- Creating local events which might leed to more wrecks (some on paper, some for real)
- Writing logbooktexts which tell a fitting story about some larger trashfields or ship graveyards
- Better enemyvariations and control

Planned:
- More variations of debris and stuff like stations etc.
- Creating missions forcing the player to go out there
- Salvage ships and drones which can salvage large amounts and collect goods used in the economy. (This will take time!)
- Dynamical and depletable space trash fields forming where battles take place
- More realistic salvage animation

Known Bugs:
- Sometimes site spawns end up being "ghost sites", the player will pass through spawned content, and can't attack it. Enemies aren't able to harm
anybody either. Drones can salvage wrecks as usual. This only happens rarly and i'm working on it. Simply leave the site aside until it
despawns.

New in v0.09:
- Another issue causing the disappearance of ships spawned by EaS after boarding fixed
- Updated enemy spawn libraries and overhauled enemy spawns
- Improved cleanup on mod-removal, now all EaS wrecks get removed, even
those who's cleanup routines were disrupted (happens rarely)
- Fixed an issue that caused weapon modifications to disappear

New in v0.08:
- Debrisfields no longer despawn while the player is close to them
(happend before if the player was crossing over zone boarders
frequently)
- Adjusted loottables a little more
- Fixed an oversight hiding in the weapon removal script when removing the mod.
(Back then mk2 was topnotch and to avoid problems the mod simply removed
all weapons and added a set of mk2 weapons, now the player gets to keep
his weapons)

New in v0.07:
- Salvagable NPC wrecks!
- Exploration (Spawning of wrecks and enemies) is modular now and can be disabled in the config file
- Drone loot is logged via logbook entries if enabled in the ingame menu
- Fixed loottables (the new items ruined the old loottabels - sorry about that :D)
- All loottables are now configurable in the config file
- Boarded ships won't be removed by cleanup routines anymore
- Improved cleanup
- General code adustments (last version was released over 2 years ago)

New in v0.06:
- Different enemies now, not just your daily xenon ;x
- Slightly improved enemy ai (i didnt have much time, this is just a quick solution until i can focus on that)
- Removed salvage items and created a loottable which contains items that actually make sense.

New in v0.05:
- Added menuoption to en/disable drone autolaunch
- Added menuoption to en/disable drone ware selection (legal/illegal)
- Nerfed collectingspeed of drones
- Fixed the drone animation (they actually only pull out their arms if they are working now)
- Fixed a bug which caused errors in legal ware collections
- Fixed the drone's name
- Requires SideBarExtender now (if you don't want to use the SideBarExtender,
you can also set the drone launch and ware type options in the config file.

New in v0.04:
- Update to the update/deinstallroutine, 0.02 can be updated without issues if done as described
(Sorry if you installed 0.03 already, hopefully you still have a save with 0.02, otherwise your
weaponlayout will be messed up if you had salvagers installed. If you didn't have salvagers, you are fine.)


If you guys like the project, stick around, drop off some ideas and enjoy a much needed game experiance, soon.



Install:
Download the mod, extract the data and copy it into your Extentions Directory.

Update/Uninstall:
Before removing the old version open the config file (Extensions\ExploreAndSalvage\md\ES_Config.xml)
and set the value "global.$ES_InitUpdate" to exact="true" and save the file before closing.
Load your save now so the old mod content is going to be removed. Save your game!
Now just add the latest version and keep playing. :)