This mod adds resources to all player owned stations every 30 seconds to ensure stable productions.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.01b
Now save compatible if uninstalled.
Compatible with 4.00b6
Version 2.00
Drones and ammos may be ordered as units instead of cargos.
Fixed improper calculation of required wares.
Version 1.00
Made the script more efficient.
This version mod removes the restriction of credit check when player purchases a ship in a player-owned shipyard. In addition, the script will no longer attempt to remove the fund from player's account then add them back to the player's account.
Tested working on 4.00 beta 6
Version 2.01b
Now supports 4.00b6's new supply menu.
Fixed ware overflow issue.
Version 2.00
Drones and ammos may be ordered as units instead of cargos. (Use architect or defense officer to order them.)
So I wanted to make a mod that simulates X3 complexes where we can take outputs of one factory directly as input of another factory. While I'm experimenting with md scripts, I made this as an experiment for station triggers. I thought: why not upload it? Someone might actually want to download this cheat lol.
Make sure the managers are funded. (Try satisfy the manager's upkeep mission for the stations.) Also, make sure you enable trade offer updates for each station.
To use the cheat to its maximum potential, you should restrict trades to other factions on resources and intermediate products.